Game Matrix
From AF wiki
Various different base matrix sets. Each game world should use skills and abilities that match what's actually important for that world. A standard matrix is 3 attributes, 9 skills, and 5 abilities for each. Anything that doesn't quite fit should become an evolution for the most appropriate ability. Note that the matrix isn't really used by players, but is useful for those creating or converting game worlds. Career concepts are built as:
- 3 abilities from signature skill
- 2 abilities from key skill
- 1 ability from notable skill
- 3 abilities from anywhere (usually attributes)
- 9 evolutions total on any of the above
Wilderness of Blades
High Fantasy
Apocalyptic
Cold Trade
Space Opera
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Strength | Sense | Spirit | Affinity | Military | Melee | Subterfuge | Communication | Appearance | Politics | Wilderness | Piloting |
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Hunt Ride Scout Tame Track |
Astrogate Drive Pilot Own [[]] |
-Affinity = The Force/Biotics -make stuff gets spread across many -Scavenge -Repair
Steampunk
Weird Pulp
Blank
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