Notice

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  • Notice: The Referee may ask for a Sense Save to spot an important detail—or register the significance of something you otherwise automatically perceive. Notice applies during many Encounters. This happens when foes are setting up an Ambush, and you must Save to start the Exchange normally. A success may even abort the ambush entirely—some foes won’t attack if their approach is noticed. If you potentially reveal a character’s Trait during a conversation a Good Notice Save confirms your suspicion. On a Bad roll you know you missed something, but don’t know why the Referee asked you to Save unless it becomes obvious later. You do still have a feeling, so it’s legitimate to actively probe for what you may have missed, assuming you have time to.

  • Related Distinctions
    • Dogged Guard: When you eliminate a decoy you roll perception (the target may contest with sneak normally). If you succeed then the target must appear where the decoy was and any other decoy is eliminated.
    • Light Sleeper: If you are asleep or resting you automatically immediately awaken and ready your equipment before an encounter begins.
    • Sharp Senses: You do not suffer the penalty on perception or defense checks behind your flank.
    • Target Conscious: Use a snap to designate your target. You use scholarship for all attacks and defenses against that target until your next turn.

See Also


Version 3.0.0
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