Deduce

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You analyze clues and cues easily. Normally when you search for clues you find any present without a check. If a clue is inaccessible you learn that a clue may be present, and its possible locations. Once you possess a clue you make an inspect check against your study score. If you succeed you learn one pointer, but if you fail you get a penalty on all further inspect checks to that clue. Additional attempts require a project each.

  • Deduce: You gain a bonus on sense checks against clues and cues. When you inspect you get all the pointers, plus the location of the nearest clue or cue from the same mystery.

  • Evolutions
    • Inductive Genius: You need one fewer pointer than usual to solve a mystery.
    • Infallible Logic: When you solve a mystery you may include incorrect pointers, so long as you have enough correct pointers it counts as a success.
    • Lie Detector: When someone makes a statement you can check it for falsehoods. You roll a contest between your scholarship and the opponent's appearance, and you gain a bonus. If you win you can determine which parts of a statement are true, false, or purposefully ambiguous.
    • Criminal Catalog: When you individual with the wanted fault (and an undisguised impression) you know that individual's name and the list of crimes he or she is wanted for.

See Also



Version 2.5.1
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