Heal

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You are a gifted healer. Normally you regain a lost hit each recovery while you rest, or on a successful strength check if you do not rest.

  • Heal: You may use an action and check scholarship for an ally within reach. If you succeed you remove one bleeding and restore grit up to the success margin. When you treat others you restore hits equal to your success margin (spread between allies as you see fit).

  • Evolutions
    • Brew Antidote: A successful triage check identifies a disease or toxin and grants a bonus to all checks against it. You can use a project and material of the same tier to eliminate a disease or toxin (1 material per dose of cure).
    • Expert Triage: You may us a snap and check scholarship against an ally within reach. If you succeed you remove all bleeding and restore grit equal to the success margin.
    • Patient Revival: An action and a successful scholarship check will restore a dead target to only out (two destruction markers), so long as your success margin is greater than the number of rounds the target has been dead.
    • Acupoint Strike: You may use scholarship instead of combat for unarmed attacks or to throw Darts, and you gain a bonus when targeting limbs. You can spend 1 focus to paralyze a target in place of rolling damage effects. The target can do nothing until they spend 1focus or suffer damage.
    • Alchemy Magic: You gain a tier 2 potion and two tier 1 potions. You may use a project to replace a missing potion. Your check suffers a penalty without a forge, a penalty for each tier, but a bonus if you've found materials.
    • Forensic Examination: You may use a project on a corpse to determine its exact time and cause of death. This creates a new valid pointer towards the murder weapon if the death is part of a mystery.
    • Immobilizing Pinch: You may spend 1 focus and make a melee attack with scholarship instead of fight. If you succeed the target is out for the rest of the exchange (or until attacked).
    • Surgical Strike: You gain +1dE damage with any blade and choose which results armor removes from your effects rather than the target.

See Also


Version 2.5.1
©2014 Frameworks Games

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