Rob

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You have a light touch. Normally you may only equip items that are unattended or on your person.

  • Rob: You gain a bonus to trick and conceal checks, and you ignore the penalty to sell stolen items.

  • Evolutions
    • Adept Cheater: You may use subterfuge in cooperation with the usual skill required for a gambling complication after seeing the results of your first check. If you fail you are caught and lose (or worse).
    • Deft Prankster: Instead of taking an item you can secretly add one (such as a clue or explosive) instead. An explosive placed on a target automatically ignores armor.
    • Pick Pocket: You may steal items without being hidden. You use an action to check subterfuge (defenses may be used to contest with sense), and if you succeed you gain the item without being noticed. If you fail you may choose to either get the item and be noticed, or not get nothing but avoid detection.
    • Quick Fingers: Any item you possess that isn't bulky or larger gains the holdout keyword. The first time you draw and attack with a holdout weapon it is a surprise attack.

See Also


Version 2.5.1
©2014 Frameworks Games

This is outdated content. Update Needed!