Scheme

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You are a cunning planner and can create false papers and misinformation. Normally you may scam and use a project and check against your sneak score to create a fraud or a forgery. If the check fails the fraud or forgery is discovered and points to you.

  • Scheme: You may spend focus to escape from an encounter or draw an extra reflex card.

  • Evolutions
    • Criminal Genius: You gain an extra tier 2 asset of your choice. During each respite you learn the location of the nearest treasure that you don't possess.
    • Prescient Planning: You may spend 1 focus to declare that you performed an action in the past that immediately affects your present, such as purchasing an available item or arranging for allies to meet at your current position.
    • Subtle Mastermind: No actual clue or cue pointer may name you directly. A fraud might still name you. You may roll against subterfuge in place of appearance to deceive.
    • Dirty Ploy: You may use a snap to make a close attack with your subterfuge score. If you succeed you exchange reflex hands with your target.


See Also



Version 2.5.1
©2014 Frameworks Games

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