Hide

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  • Hide: You can become Hidden if no opponent has a Line of sight to you without a Penalty. Outside an Exchange just roll a Check, and on a Bad roll any nearby foes get a Notice Save to detect you before you can become Hidden. Becoming Hidden during an Exchange is an Action. On a Good roll you gain a token to show you are Hidden. You can still move while Hidden, but you can’t cross a Line without a Penalty (such as Cover or Visibility) without revealing yourself. Foes roll a Notice Save if you move while within 12” of them, Opposed by your Hide Check. If there are multiple foes, roll the closest with Support from any others.

  • Related Distinctions
    • Forward Scout: When an encounter starts, you may place your decoys hidden anywhere within the zone after your opponents have been placed.
    • Shadow Magic: Spend 1 focus to have a darkness penalty around yourself or your decoys for the rest of the exchange. If you are already in darkness the penalty is increased by one. You reduce any darkness penalty on your own perception or attack checks by one.
    • Silent Step: When an opponent checks to find you, you may automatically contest the attempt without using a defense.
    • Startling Ploy: When hidden, you may reveal yourself from someone else's decoy. The owner of the eliminated decoy chooses one of your two decoys to replace, and then your other is eliminated normally.
    • Timely Diversion: You move across open lines as long as you end your move still able to be hidden. You may spend 1 focus to have all guards move their speed towards an area of your choice.

See Also


Version 3.0.0
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