User contributions
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- 17:26, 29 January 2023 (diff | hist) . . (-1) . . Science (current)
- 17:26, 29 January 2023 (diff | hist) . . (+10) . . Science
- 17:26, 29 January 2023 (diff | hist) . . (+129) . . Science
- 17:25, 29 January 2023 (diff | hist) . . (+5,984) . . N Science (Created page with "Understanding how things work, and why. Science applies knowledge, academia, and experimentation towards solving problems. Use Science to learn about an object through experim...")
- 17:20, 29 January 2023 (diff | hist) . . (+10) . . Subterfuge (current)
- 17:19, 29 January 2023 (diff | hist) . . (+82) . . N Counterfeit (Created page with "__NOTOC__ {{Counterfeit}} ==See Also== *Sneak {{V300}} Category:Mastery") (current)
- 17:19, 29 January 2023 (diff | hist) . . (+79) . . N Disguise (Created page with "__NOTOC__ {{Disguise}} ==See Also== *Sneak {{V300}} Category:Mastery") (current)
- 17:19, 29 January 2023 (diff | hist) . . (+79) . . N Lockpick (Created page with "__NOTOC__ {{Lockpick}} ==See Also== *Sneak {{V300}} Category:Mastery") (current)
- 17:18, 29 January 2023 (diff | hist) . . (+81) . . N Pickpocket (Created page with "__NOTOC__ {{Pickpocket}} ==See Also== *Sneak {{V300}} Category:Mastery") (current)
- 17:17, 29 January 2023 (diff | hist) . . (-1,530) . . Sneak (current)
- 17:17, 29 January 2023 (diff | hist) . . (+207) . . N Template:Pickpocket (Created page with "*'''Pickpocket''': Represents a light touch and techniques for lifting items from another person’s purse or pockets without drawing their attention. Sleight of hand tric...") (current)
- 17:17, 29 January 2023 (diff | hist) . . (+187) . . N Template:Lockpick (Created page with "*'''Lockpick''': Familiarity with manipulating the tumblers or other mechanisms to open locks without a key. You still need an implement which can fit in the lock to make...") (current)
- 17:17, 29 January 2023 (diff | hist) . . (+545) . . Template:Disguise (current)
- 17:17, 29 January 2023 (diff | hist) . . (+392) . . N Template:Counterfeit (Created page with "*'''Counterfeit''': Allows the falsification of signatures and official documents—including Currency. Creating false documents takes two days, and their counterfeit natu...") (current)
- 17:15, 29 January 2023 (diff | hist) . . (+58) . . Vanish (current)
- 17:15, 29 January 2023 (diff | hist) . . (+59) . . Conceal (current)
- 17:14, 29 January 2023 (diff | hist) . . (0) . . Sneak
- 17:14, 29 January 2023 (diff | hist) . . (-2,228) . . Sneak
- 17:14, 29 January 2023 (diff | hist) . . (+310) . . N Template:Vanish (Created page with "*'''Vanish''': While you’re Hidden, when an opponent Searches for you or rolls to Notice you, you Oppose the roll with a Save. If you win you may move up to 6” and bec...") (current)
- 17:13, 29 January 2023 (diff | hist) . . (+433) . . N Template:Conceal (Created page with "*'''Conceal''': To hide a small object on your person you simply declare that it is Concealed. An opponent may roll Notice (Sense Save) to look you over or a Search to act...") (current)
- 17:13, 29 January 2023 (diff | hist) . . (-242) . . Crack (current)
- 17:12, 29 January 2023 (diff | hist) . . (-853) . . Hide (current)
- 17:12, 29 January 2023 (diff | hist) . . (+81) . . N Pilfer (Created page with "__NOTOC__ {{Pilfer}} ==See Also== *Sneak {{V300}} Category:Ability Use") (current)
- 17:11, 29 January 2023 (diff | hist) . . (+515) . . N Template:Pilfer (Created page with "*'''Pilfer''': Roll a Check to steal an item from another person’s pouches or pockets. On a Bad roll you either get an item but get caught, or the person becomes suspici...") (current)
- 17:11, 29 January 2023 (diff | hist) . . (+521) . . Template:Hide (current)
- 17:10, 29 January 2023 (diff | hist) . . (+166) . . Template:Crack (current)
- 17:09, 29 January 2023 (diff | hist) . . (+106) . . Sneak
- 17:07, 29 January 2023 (diff | hist) . . (+3) . . Sneak
- 17:06, 29 January 2023 (diff | hist) . . (+10) . . Sneak
- 17:05, 29 January 2023 (diff | hist) . . (+4,424) . . Sneak
- 23:33, 28 January 2023 (diff | hist) . . (-388) . . Track (current)
- 23:33, 28 January 2023 (diff | hist) . . (+76) . . N Smell (Created page with "__NOTOC__ {{Smell}} ==See Also== *Sense {{V300}} Category:Mastery") (current)
- 23:32, 28 January 2023 (diff | hist) . . (+126) . . Template:Track (current)
- 23:32, 28 January 2023 (diff | hist) . . (-5,025) . . Sense (current)
- 23:32, 28 January 2023 (diff | hist) . . (+349) . . N Template:Smell (Created page with "*'''Smell''': It’s not hard to detect a powerful odor, but it is difficult to determine the exact ingredients are or the direction it comes from. If you have both the Sm...") (current)
- 23:31, 28 January 2023 (diff | hist) . . (0) . . Notice (current)
- 23:30, 28 January 2023 (diff | hist) . . (+667) . . Template:Notice (current)
- 23:30, 28 January 2023 (diff | hist) . . (+81) . . N Follow (Created page with "__NOTOC__ {{Follow}} ==See Also== *Sense {{V300}} Category:Ability Use") (current)
- 23:29, 28 January 2023 (diff | hist) . . (+57) . . Forage (current)
- 23:29, 28 January 2023 (diff | hist) . . (+68) . . Interrogate (current)
- 23:29, 28 January 2023 (diff | hist) . . (+56) . . Search (current)
- 23:29, 28 January 2023 (diff | hist) . . (+82) . . N Comfort (Created page with "__NOTOC__ {{Comfort}} ==See Also== *Sense {{V300}} Category:Ability Use") (current)
- 23:28, 28 January 2023 (diff | hist) . . (+863) . . N Template:Search (Created page with "*'''Search''': A Search represents actively exploring and investigating a space. A few minutes is enough to scour a small room, but two days is required to thoroughly pro...") (current)
- 23:27, 28 January 2023 (diff | hist) . . (+1,004) . . N Template:Interrogate (Created page with "*'''Interrogate''': When you have someone captured or otherwise invested enough to have a long conversation you may interrogate them as a Manipulation. First, play out the...") (current)
- 23:27, 28 January 2023 (diff | hist) . . (+386) . . N Template:Forage (Created page with "*'''Forage''': When you don’t have enough food you can hunt, gather, or scavenge from the surrounding area to survive. Use two days and Check. If you succeed you find en...") (current)
- 23:27, 28 January 2023 (diff | hist) . . (+619) . . N Template:Follow (Created page with "*'''Follow''': Subtly shadow a target’s movements to see where they’re going, or who they work for. A short trip is just a single Check. Longer treks are a Mission and...") (current)
- 23:27, 28 January 2023 (diff | hist) . . (+713) . . N Template:Comfort (Created page with "*'''Comfort''': Unlike physical damage, mental strain does not heal on its own. You can ease Stress by taking two days to relax. After one day the Exhausted condition rec...") (current)
- 23:26, 28 January 2023 (diff | hist) . . (+91) . . Sense
- 23:25, 28 January 2023 (diff | hist) . . (+4,008) . . Sense
- 23:15, 28 January 2023 (diff | hist) . . (-147) . . Endure (current)
- 23:15, 28 January 2023 (diff | hist) . . (+146) . . N Template:Weather (Created page with "*'''Weather''': Resisting the effects of oppressive heat, biting cold, or moderate storms is a Save, with a Penalty for more extreme Climates.") (current)
- 23:15, 28 January 2023 (diff | hist) . . (+84) . . N Weather (Created page with "__NOTOC__ {{Weather}} ==See Also== *Endure {{V300}} Category:Ability Save") (current)
- 23:14, 28 January 2023 (diff | hist) . . (-288) . . Ride (current)
- 23:13, 28 January 2023 (diff | hist) . . (+82) . . N Batten (Created page with "__NOTOC__ {{Batten}} ==See Also== *Endure {{V300}} Category:Ability Use") (current)
- 23:13, 28 January 2023 (diff | hist) . . (+80) . . N Haul (Created page with "__NOTOC__ {{Haul}} ==See Also== *Endure {{V300}} Category:Ability Use") (current)
- 23:12, 28 January 2023 (diff | hist) . . (+80) . . N Hike (Created page with "__NOTOC__ {{Hike}} ==See Also== *Endure {{V300}} Category:Ability Use") (current)
- 23:12, 28 January 2023 (diff | hist) . . (+54) . . Rest (current)
- 23:12, 28 January 2023 (diff | hist) . . (+80) . . N Work (Created page with "__NOTOC__ {{Work}} ==See Also== *Endure {{V300}} Category:Ability Use") (current)
- 23:12, 28 January 2023 (diff | hist) . . (-2,110) . . Endure
- 23:11, 28 January 2023 (diff | hist) . . (+202) . . N Template:Work (Created page with "*'''Work''': Digging earthworks, creating barricades, and performing jobs that require physical activity. On a Bad roll you choose: finish the job and become Exhausted, or...") (current)
- 23:11, 28 January 2023 (diff | hist) . . (+303) . . Template:Ride (current)
- 23:10, 28 January 2023 (diff | hist) . . (+561) . . N Template:Rest (Created page with "*'''Rest''': If you aren’t using your time for anything else you can Rest. The Exhausted condition recovers after a day, and after two you may roll a Check. On a Good ro...") (current)
- 23:10, 28 January 2023 (diff | hist) . . (+492) . . N Template:Hike (Created page with "*'''Hike''': Walking one Region (25 miles) overland takes two days. On a Bad roll you’re Exhausted. A common alternative to becoming Exhausted is just stopping in the sa...") (current)
- 23:10, 28 January 2023 (diff | hist) . . (+210) . . N Template:Haul (Created page with "*'''Haul''': You can lift a heavy object and move up to 6” with a Good Check. The roll has a –1 Penalty for every 50 pounds or 2 Bulk. On a Bad roll the object is too...") (current)
- 23:10, 28 January 2023 (diff | hist) . . (+204) . . N Template:Batten (Created page with "*'''Batten''': Surviving a dangerous storm is either a Check or a Mission. Stronger storms apply a Penalty to the roll. On a Good roll you mitigate or completely avoid neg...") (current)
- 23:09, 28 January 2023 (diff | hist) . . (+2,956) . . Endure
- 21:05, 28 January 2023 (diff | hist) . . (+86) . . N Avoid (Created page with "__NOTOC__ {{Avoid}} ==See Also== *Discipline {{V300}} Category:Ability Save") (current)
- 21:05, 28 January 2023 (diff | hist) . . (+86) . . N Crash (Created page with "__NOTOC__ {{Crash}} ==See Also== *Discipline {{V300}} Category:Ability Save") (current)
- 21:05, 28 January 2023 (diff | hist) . . (+65) . . Fear (current)
- 21:05, 28 January 2023 (diff | hist) . . (+87) . . N Morale (Created page with "__NOTOC__ {{Morale}} ==See Also== *Discipline {{V300}} Category:Ability Save") (current)
- 21:05, 28 January 2023 (diff | hist) . . (+67) . . Reject (current)
- 21:03, 28 January 2023 (diff | hist) . . (-1,922) . . Discipline (current)
- 21:03, 28 January 2023 (diff | hist) . . (+93) . . N Template:Reject (Created page with "*'''Reject''': When targeted by a Manipulation you may Save to simply ignore its effects.") (current)
- 21:03, 28 January 2023 (diff | hist) . . (+240) . . N Template:Morale (Created page with "*'''Morale''': After each Exchange a Routing or hurt character must Save. On a Bad roll you Rout, or surrender if you’re already Routing. On a Good roll you stop Routing...") (current)
- 21:01, 28 January 2023 (diff | hist) . . (+197) . . N Template:Fear (Created page with "*'''Fear''': Being surprised or overwhelmed may require a Save. Some situations or opponents may be so terrifying they apply a Penalty. A Good roll avoids any effects. On...") (current)
- 21:01, 28 January 2023 (diff | hist) . . (+164) . . N Template:Crash (Created page with "*'''Crash''': When a vehicle Crashes roll a Save to help the crew survive. On a success the crew are only Down. On a Bad roll everyone aboard suffers an Injury.") (current)
- 21:01, 28 January 2023 (diff | hist) . . (+172) . . N Template:Avoid (Created page with "*'''Avoid''': If you are in the Pilot Position on a vehicle you may roll a Save to avoid Collisions. If you win the Opposition you the vehicles don’t hit one another.") (current)
- 20:59, 28 January 2023 (diff | hist) . . (-50) . . Intimidate (current)
- 20:59, 28 January 2023 (diff | hist) . . (+84) . . N Helm (Created page with "__NOTOC__ {{Helm}} ==See Also== *Discipline {{V300}} Category:Ability Use") (current)
- 20:59, 28 January 2023 (diff | hist) . . (+85) . . N Rally (Created page with "__NOTOC__ {{Rally}} ==See Also== *Discipline {{V300}} Category:Ability Use") (current)
- 20:59, 28 January 2023 (diff | hist) . . (+86) . . N Reload (Created page with "__NOTOC__ {{Reload}} ==See Also== *Discipline {{V300}} Category:Ability Use") (current)
- 20:58, 28 January 2023 (diff | hist) . . (+222) . . N Template:Reload (Created page with "*'''Reload''': Empty weapons require an Action and successful Check before they can fire again. Either the Artillery or Firearms Masteries usually apply, depending on the...") (current)
- 20:57, 28 January 2023 (diff | hist) . . (+253) . . N Template:Rally (Created page with "*'''Rally''': Use an Action to remove Stumped or Routed from an ally within your Command distance. Rallying counts as a Manipulation, which means an enemy could Retort...") (current)
- 20:57, 28 January 2023 (diff | hist) . . (+112) . . Template:Intimidate (current)
- 20:56, 28 January 2023 (diff | hist) . . (+309) . . N Template:Helm (Created page with "*'''Helm''': During an Exchange you control the movement a vehicle from its Pilot position. Simply adjusting a vehicle’s Speed and facing doesn’t require a Check unles...") (current)
- 20:55, 28 January 2023 (diff | hist) . . (+449) . . Discipline
- 20:46, 28 January 2023 (diff | hist) . . (0) . . m Discipline (Frameworker moved page Spirit to Discipline)
- 20:46, 28 January 2023 (diff | hist) . . (+24) . . N Spirit (Frameworker moved page Spirit to Discipline) (current)
- 20:43, 28 January 2023 (diff | hist) . . (+10) . . Shoot (current)
- 20:43, 28 January 2023 (diff | hist) . . (+10) . . Grapple (current)
- 20:42, 28 January 2023 (diff | hist) . . (+10) . . Climb (current)
- 20:42, 28 January 2023 (diff | hist) . . (+10) . . Swim (current)
- 20:41, 28 January 2023 (diff | hist) . . (-319) . . Climb
- 20:41, 28 January 2023 (diff | hist) . . (-228) . . Swim
- 20:39, 28 January 2023 (diff | hist) . . (-638) . . Hustle (current)
- 20:38, 28 January 2023 (diff | hist) . . (+172) . . Template:Swim (current)
- 20:38, 28 January 2023 (diff | hist) . . (+202) . . Template:Climb (current)
- 20:38, 28 January 2023 (diff | hist) . . (+19) . . Hustle
- 20:36, 28 January 2023 (diff | hist) . . (+10) . . Wilderness (current)
- 20:35, 28 January 2023 (diff | hist) . . (+10) . . Strength (current)
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