Comfort

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  • Comfort: Unlike physical damage, mental strain does not heal on its own. You can ease Stress by taking two days to relax. After one day the Exhausted condition recovers, just like taking a Rest. After the second roll a Sense Check, and on a Good roll remove one Stress. If you have no Stress eliminate a Temporary Trauma instead. If you have multiple Traumas the one associated with the highest Danger roll recovers first. A Style Bonus can be a big help, so use that as an excuse to carouse, have a deep conversation, or share your introspection as best fits the situation. You can use Comfort to Support someone else’s roll, but they have to take the lead, spend the time, and roll for themselves.

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Version 3.0.0
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