Search

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  • Search: A Search represents actively exploring and investigating a space. A few minutes is enough to scour a small room, but two days is required to thoroughly probe a multi-room estate or a mile of wilderness. If you don’t have enough time for the amount of space you want to cover the Referee may apply a Penalty. Just looking reveals any important clues or descriptions—the kinds of things necessary to move the story forward. A Good roll on the Sense Check uncovers optional hidden items, traps, or extra information to provide context to what you did find. A Bad roll summons someone to catch you snooping, triggers a trap, or just leaves the possibility that you missed something useful. Even on a bad roll you at least see anything crucial to move the adventure forward, that there is something to find, or routes to other places to Search.

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