Interrogate

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  • Interrogate: When you have someone captured or otherwise invested enough to have a long conversation you may interrogate them as a Manipulation. First, play out the conversation normally, asking any questions you want or replying as desired. After the conversation, roll the Interrogator’s Check. On a Good roll the interrogator knows whether the answer to one of the questions from the conversation (questioner’s choice) was true, false, or evasive (partially true, but misleading), then allows one yes or no follow up question which must be answered truthfully. If the prisoner honestly doesn’t know “I don’t know” is also a valid answer. Each Pair scrutinizes an additional answer and allows another follow up question. The target being questioned may resist the interrogation with a Save: Convince to answer believably or Reject to say nothing at all. Winning means the interrogator gets no special read on the truthfulness of any statements and no follow up questions.

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