Difference between revisions of "Magic Wheel"

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==Structure==
 
==Structure==
 
The Magic Wheel have no official headquarters.  
 
The Magic Wheel have no official headquarters.  
*'''Mount xxx.''' The
+
*'''Mount Kun.''' The
 
*'''Tea House.''' The
 
*'''Tea House.''' The
 
*'''Camp Shanty.''' Situated in  
 
*'''Camp Shanty.''' Situated in  

Revision as of 21:23, 12 January 2016

Magicwheel.jpg

The Magic Wheel ... a

  • xe. You have been accepted by a knight or a school. You are expected to follow the Free Shield creed and have access to their techniques and property.
  • xt. Must be Adept or Rank 10+. You carry the knight title within the organization and may accept students of your own. You are expected to enforce the Free Shield creed.
  • xr. Must be Remarkable or Rank 13+. You should be consulted on major decisions affecting your branch, and if you have the highest rank you are expected to lead.

Stuff.

Structure

The Magic Wheel have no official headquarters.

  • Mount Kun. The
  • Tea House. The
  • Camp Shanty. Situated in
  • Tower. This s

Creed

Stuff.
1square.gif Justice: Eliminate a corrupt organization.
Focus: Avenge someone who was wronged.
1square.gif Loyalty: Sacrifice yourself for someone close to you.
Focus: Prevent someone close to you from being harmed.
Stuff.

  • Dishonor. If you break the knightly code you will be expelled from the school. Breaking your word, harming innocents, indecent behavior, and practicing deviant combat skills are all violations.
  • Treachery. If you betray the Free Shields or the Mouse nation you may be killed, or kept as a prisoner in the dungeons of Mount Pah Fortress with your martial skills destroyed.

Resources

Each school or association has training grounds and artifacts that you may gain access to. You also gain the right to participate in or attend any valiant tournaments being held.

  • Techniques

Template:Sleeping Fist

Attack Tier Keywords Dice Blue/Red
Precious Needles 3 Burst 3, Balanced, Pierce 4, Return, Relic 6dE Hits / Kill
Spirit Whip 2 Flex, Mighty, Reach 3 4dE Hits / Stun
Cur Beating Stick 3 Mighty, Reach, Relic, Rod, Smash 7dE Hits / Subdue
Asset Tier Keywords
Divining Sticks 2 Focus: Get true answer to a yes or no question or learn 2 prophetic words.
Scripture Cloak 3 Apparel, Relic: Ignore magic effects, gain +2dE to your magic.

Concepts

Magic Wheel Beggar
Beggar01.jpg
Recommended Fault Recommended Goals
Poor Charity Good
Signature Skill Key Skill Notable Skill
Communication Subterfuge Combat
Abilities
Banter (Cutting Insult, Snappy Patter), Brawl (Carefree Fist, Snake Hands), Chance, Disguise, Hide (Startling Ploy), Manipulate (Humble Beggar), Network (Friendly Face), Notice, Scheme (Dirty Ploy, Prescient Planning)


Brief Description
Stuff.
Magic Wheel Sorcerer
Devilr1.jpg
Recommended Fault Recommended Goals
Weird Acceptance Knowledge
Signature Skill Key Skill Notable Skill
Appearance Combat Scholarship
Abilities
Cast (Air Magic, Earth Magic, Fire Magic, Water Magic, Wood Magic), Charm, Concentrate, Entertain (Music Magic), Hex, Hurl (Flashing Needles), Rein, Seduce (Distracting Moves), Whirl (Thunder Whip)
Brief Description
Stuff.

Related Destinies

Main article: Destiny


Notable Individuals

  • Grand Master
  • Recruits
    • [[ ]] (5 points)
    • [[ ]] (15 points)

See Also



Version 2.5.2
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