Scheme

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You can create false papers and misinformation. Normally you may scam and use a project and check against your sneak score to create a fraud or a forgery. If the check fails the fraud or forgery is discovered as false while you still possess it. If it succeeds the fraud appears as a standard cue or clue with any pointer you choose to set.

Template:Scheme1 Template:Scheme2 Template:Scheme3

Default Mastery Options

    • Criminal Genius: You gain an extra tier 2 asset of your choice. During each respite you learn the location of the nearest treasure that you don't possess.
    • Dirty Ploy: You may use a snap to make a close attack with your subterfuge score. If you succeed you exchange reflex hands with your target.
    • Prescient Planning: You may spend 1 focus to declare that you performed an action in the past that immediately affects your present, such as purchasing an available item or arranging for allies to meet at your current position.
    • Subtle Mastermind: No actual clue or cue pointer may name you directly. A fraud might still name you. You may roll against subterfuge in place of appearance to deceive.

See Also


Version 2.5.1
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