Difference between revisions of "Scholarship"
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Your awareness, attention to detail, and accuracy over distance. | Your awareness, attention to detail, and accuracy over distance. | ||
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*'''Analyze.''' When you meet the unknown, you may use an action and make a check against your study score. If you succeed the referee will describe relevant scores and game mechanics for the creature or phenomenon. If you fail, you may not try again without spending a project experimenting on that same target. The project also requires a check, and you suffer damage equal to any failure margin. | *'''Analyze.''' When you meet the unknown, you may use an action and make a check against your study score. If you succeed the referee will describe relevant scores and game mechanics for the creature or phenomenon. If you fail, you may not try again without spending a project experimenting on that same target. The project also requires a check, and you suffer damage equal to any failure margin. | ||
*'''Look.''' You use a [[snap]] and target a decoy. [[Range]], [[cover]], and [[visibility]] all apply normally. If you succeed the decoy is eliminated. Note that the decoy's owner may contest your attempt to look. If the decoy is behind your [[flank]] or out of line of sight then this becomes '''listen''' instead of '''look''', and suffers a penalty (-2). The referee may ask you to make a check and reveal details based on your success margin. During an encounter you may use the snap to retry that check and potentially learn more. | *'''Look.''' You use a [[snap]] and target a decoy. [[Range]], [[cover]], and [[visibility]] all apply normally. If you succeed the decoy is eliminated. Note that the decoy's owner may contest your attempt to look. If the decoy is behind your [[flank]] or out of line of sight then this becomes '''listen''' instead of '''look''', and suffers a penalty (-2). The referee may ask you to make a check and reveal details based on your success margin. During an encounter you may use the snap to retry that check and potentially learn more. | ||
*'''Notice.''' When a [[hidden]] opponent hits you with a [[surprise]] attack you may use your [[guard]] and check against your study score. If you succeed the hit becomes a regular attack, and you may use a [[defense]] to contest it and avoid the extra effects of a surprise attack. Note that the attacker may contest your attempt to detect the attack. | *'''Notice.''' When a [[hidden]] opponent hits you with a [[surprise]] attack you may use your [[guard]] and check against your study score. If you succeed the hit becomes a regular attack, and you may use a [[defense]] to contest it and avoid the extra effects of a surprise attack. Note that the attacker may contest your attempt to detect the attack. | ||
*'''Search.''' When you search for [[clue]]s you find any present without a check. If a clue is inaccessible you still learn that a clue may be there, and possible hiding places. Once you find a clue or cue you may roll against your study score. If you succeed you gain the description and either the pointer or whether the clue is a fraud (your choice). If you fail you gain the description but not the pointer or whether it is a fraud. Once the attempt is made, it requires a project for you or anyone else to try the check again. | *'''Search.''' When you search for [[clue]]s you find any present without a check. If a clue is inaccessible you still learn that a clue may be there, and possible hiding places. Once you find a clue or cue you may roll against your study score. If you succeed you gain the description and either the pointer or whether the clue is a fraud (your choice). If you fail you gain the description but not the pointer or whether it is a fraud. Once the attempt is made, it requires a project for you or anyone else to try the check again. | ||
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*'''Triage.''' You may use an action and make a check against your operate score to aid an individual within reach. If you succeed you can eliminate [[bleeding]] from the target or restore one lost grit. | *'''Triage.''' You may use an action and make a check against your operate score to aid an individual within reach. If you succeed you can eliminate [[bleeding]] from the target or restore one lost grit. | ||
*'''Watch.''' When [[rest]]ing a [[band]] may set a watch. If the watch is split between more than one person you count as rested, but you do not eliminate any states or gain any other benefits for a rest. Check against your study score. If you succeed your zone counts as secure. If you fail you are still on watch but your zone is not secured. If [[hidden]] opponents arrive in your zone you don't gain actions until at least one opponent is detected. Anyone not on watch suffers a penalty (-2) to the [[reason]] check to set [[reflex]] for the encounter. | *'''Watch.''' When [[rest]]ing a [[band]] may set a watch. If the watch is split between more than one person you count as rested, but you do not eliminate any states or gain any other benefits for a rest. Check against your study score. If you succeed your zone counts as secure. If you fail you are still on watch but your zone is not secured. If [[hidden]] opponents arrive in your zone you don't gain actions until at least one opponent is detected. Anyone not on watch suffers a penalty (-2) to the [[reason]] check to set [[reflex]] for the encounter. | ||
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*[[Detect]] | *[[Detect]] | ||
*[[Heal]] | *[[Heal]] | ||
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*[[Snipe]] | *[[Snipe]] | ||
Revision as of 23:11, 24 June 2014
Your awareness, attention to detail, and accuracy over distance.
- Analyze. When you meet the unknown, you may use an action and make a check against your study score. If you succeed the referee will describe relevant scores and game mechanics for the creature or phenomenon. If you fail, you may not try again without spending a project experimenting on that same target. The project also requires a check, and you suffer damage equal to any failure margin.
- Look. You use a snap and target a decoy. Range, cover, and visibility all apply normally. If you succeed the decoy is eliminated. Note that the decoy's owner may contest your attempt to look. If the decoy is behind your flank or out of line of sight then this becomes listen instead of look, and suffers a penalty (-2). The referee may ask you to make a check and reveal details based on your success margin. During an encounter you may use the snap to retry that check and potentially learn more.
- Notice. When a hidden opponent hits you with a surprise attack you may use your guard and check against your study score. If you succeed the hit becomes a regular attack, and you may use a defense to contest it and avoid the extra effects of a surprise attack. Note that the attacker may contest your attempt to detect the attack.
- Search. When you search for clues you find any present without a check. If a clue is inaccessible you still learn that a clue may be there, and possible hiding places. Once you find a clue or cue you may roll against your study score. If you succeed you gain the description and either the pointer or whether the clue is a fraud (your choice). If you fail you gain the description but not the pointer or whether it is a fraud. Once the attempt is made, it requires a project for you or anyone else to try the check again.
- Triage. You may use an action and make a check against your operate score to aid an individual within reach. If you succeed you can eliminate bleeding from the target or restore one lost grit.
- Watch. When resting a band may set a watch. If the watch is split between more than one person you count as rested, but you do not eliminate any states or gain any other benefits for a rest. Check against your study score. If you succeed your zone counts as secure. If you fail you are still on watch but your zone is not secured. If hidden opponents arrive in your zone you don't gain actions until at least one opponent is detected. Anyone not on watch suffers a penalty (-2) to the reason check to set reflex for the encounter.
Unlock Abilities
A high score in detect is required for some abilities:
See Also
Skill Cost
Version 2.5.0
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This is outdated content. Update Needed!