Band

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A Band's Purpose
A Band is drawn together for a specific purpose that thematically connects the characters and the game as a whole. The referee may choose a purpose when starting up the game, or invite the players to discuss and select one of their own. Either way, everyone should be aware of the purpose before creating a character, and everyone should create a character compatible with that purpose. Below are some archetypical campaign purposes. Different game worlds suggest entirely new purposes, or put distinct spins on those outlined here.

  • Anomalies: The Band is different from everyone else. They come together for safety and company, and perhaps to unravel the mystery of why they are anomalies in the first place.
  • Architects: The Band has allied with one another to build something: an organization, a faction, or a community. The architects' efforts will live on after them, affecting the game world and future characters.
  • Avengers: A nemesis has done something horrible, and now every member of the Band has a personal stake in making it right. An army of lackeys and lieutenants stand in the way of justice.
  • Family: The Band is bound by blood, history, and friendship. Sagas are often family affairs, even if the first generation starts with a different purpose.
  • Pawns: The Band is drawn together by an outside force, and bad things seem to happen if they drift apart. The members face a choice: to embrace their destiny or rebel against it.
  • Pioneers: The Band volunteers to go (boldly) where no one has gone before. The Band is always driving forward, either for the joy of exploration or from some dire threat looming behind them.
  • Specialists: An important job needs to be done, and the Band is recruited to do it. Each member has a role to fulfill to get this job done.
  • Celebrities: The Band seeks fame, fortune, and everlasting glory. Rivals are always competing for the same spotlight.
  • Survivors: The Band is forced together just to survive a harsh world. Rivals are competing for the same resources, or trying to take what the characters have.

Characters come together in a group, called the Band. Different game worlds may rename this concept to something like a Crew, a Party, or so on. The Band's reason for coming together (and staying together) is the core story of the game. A Band must have a name, usually reflecting the content of the campaign in some way.

Recorder

The Band has a record sheet (called the Band Sheet), and the recorder is responsible for keeping it filled in.

Advancement

Advancement, allies, reputation, and knowledge is earned by the Band as a whole. Individual character may die or retire, but their replacements start exactly where the rest of the Band is. Only when the entire Band (and the campaign) dissolves is the progress eliminated. Likewise a campaign may start with a Band at any level and any condition.

Rank Points Promotions
Green 10 (–2)
Capable 15 0
Elite 30 5
Mythic 45 10
Retired 11+

Crucible

Once per character you may use a crucible. A crucible is instant, grants you a rest, and allows you to immediately use any unspent points.

See Also



Version 3.0.0
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