Subterfuge

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Your cunning at criminal activity and avoiding detection.

  • Conceal. You can check against your sneak score to hide an item on your person. If your success margin equals or exceeds the items enc, it isn't visible to others. If you are searched you must roll a contest between your sneak score and your opponent's detect score. The enc of the items you are trying to conceal adds to your opponent's margin.
  • Escape. If you are locked you may use an action and make a check against your escape score to break out.
  • Hide. You can become hidden if no enemy or decoy has a line without cover or visibility penalties to you. You use an action and roll against your sneak score. If you succeed you place two decoy markers adjacent to you, and then remove your character from the map. You may split your snap, action, and guard between each decoy every round. If an opponent or an opponent's decoy has a clear line to your decoy, it is eliminated. When a decoy is eliminated you place your character back on the map either where the eliminated decoy was, or in place of your remaining decoy. If you are already hidden the action and a successful roll let you move both your decoys your speed. If your check fails you may only move one decoy your speed.
  • Scam. You may use a project and check against your sneak score to create a fraud or a forgery. If the check fails the fraud or forgery is discovered while you still possess it. If it succeeds the fraud appears as a standard cue or clue with any pointer you choose to set. The forgery or fraud may be discovered as counterfeit normally, but do not link directly back to you.
  • Surprise. While you are Hidden you may launch an attack or other contested action against a target from either of your decoys. When you do so, you are automatically revealed and remove the other decoy, and replace the attacking decoy with your character. The target may use a Guard to roll a contest between Detect and your Sneak. If the target wins, then a Defense (or another Guard if the target has two) may be used against the Surprise Attack. If the target doesn't use the Guard or loses the contest, then no other Defense against the Surprise Attack may be attempted and the target is Stunned. Note that as usual, you may use your own Guard or Defense to contest the Detect check.

Unlock Abilities

A high score in Sneak is required for some abilities:

See Also

Skill Cost

Template:SkillCost


Version 2.5.0
©2014 Frameworks Games

This is outdated content. Update Needed!