Subterfuge
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Revision as of 06:34, 28 September 2014 by Frameworker (Talk | contribs)
Your cunning at criminal activity and avoiding detection.
- Conceal. You can check against your sneak score to hide an item on your person. If your success margin equals or exceeds the items enc, it isn't visible to others. If you are searched you must roll a contest between your sneak score and your opponent's detect score. The enc of the items you are trying to conceal adds to your opponent's margin.
- Creep. While hidden, you can use a snap and make a sneak check to remain hidden until your next turn. If the check fails you lose 1 decoy.
- Duck. When you are hidden and an opponent uses study to try to find you, you may use a defense to contest their attempt with your sneak score.
- Escape. If you are locked you may use an action and make a check against your escape score to break out.
- Hide. You can become hidden if no enemy or decoy has a line without cover or visibility penalties to you. You use an action and roll against your sneak score. If you succeed you place two decoy markers adjacent to you, and then remove your character from the map. You may split your snap, action, and guard between each decoy every round. If an opponent or an opponent's decoy has a clear line to your decoy, it is eliminated. When a decoy is eliminated you place your character back on the map either where the eliminated decoy was, or in place of your remaining decoy.
- Scam. You may use a project and check against your sneak score to create a fraud or a forgery. If the check fails the fraud or forgery is discovered while you still possess it. If it succeeds the fraud appears as a standard cue or clue with any pointer you choose to set. The forgery or fraud may be discovered as counterfeit normally, but do not link directly back to you.
- Surprise. While you are hidden you may launch an attack or other contested action against a target from either of your decoys. When you do so, you are automatically revealed and remove the other decoy, and replace the attacking decoy with your character. The target may use a guard to roll study, and if successful use a defense (or another guard if the target has two) against your surprise attack. If the target doesn't make the attempt or fails then no other contest against the attack is possible and the target is automatically down. Note that you may use your own guard or defense to contest the study check with your sneak.
Unlock Abilities
A high score in Sneak is required for some abilities:
See Also
Skill Cost
Version 2.5.0
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