Hide

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You can move swiftly and silently. Normally to become hidden there must be no line without penalties to you from an opponent or an opponent's decoy. You use an action and roll against your sneak score, and if successful you place two decoy markers adjacent to you and then remove your character. You may split your snap, action, and guard between each decoy every round to move it. If an opponent or an opponent's decoy has a clear line to your decoy, it is eliminated. When a decoy is eliminated you place your character back on the map either where the eliminated decoy was, or in place of your remaining decoy. If you are already hidden the action and a successful roll let you move both your decoys your speed. If your check fails you may only move one decoy your speed.

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Default Mastery Options

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    • Startling Ploy: When hidden, you may reveal yourself from someone else's decoy. The owner of the eliminated decoy chooses one of your two decoys to replace, and then your other is eliminated normally.

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    • Timely Diversion: You move across open lines as long as you end your move still able to be hidden. You may spend 1 focus to have all guards move their speed towards an area of your choice.

See Also


Version 2.5.0
©2014 Frameworks Games

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