Heal

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You are a gifted healer. Normally you regain a lost Hit each day while you rest, or on a successful strength check if you do not rest. You may us an action and a successful study check to eliminate a bleeding result from a character within reach.

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Default Mastery Options

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    • Expert Triage: You may us a snap and check scholarship against an ally within reach. If you succeed you remove all bleeding and restore grit equal to the success margin.
    • Forensic Examination: You may use a project on a corpse to determine its exact time and cause of death. This creates a new valid pointer towards the murder weapon if the death is part of a mystery.
    • Patient Revival: An action and a successful scholarship check will restore a dead target to only out (two destruction markers), so long as your success margin is greater than the number of rounds the target has been dead.

Other Mastery Options

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    • Alchemy Magic: You gain a tier 2 potion and two tier 1 potions. You may use a project to replace a missing potion. Your check suffers a penalty without a forge, a penalty for each tier, but a bonus if you've found materials.

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See Also


Version 2.5.0
©2014 Frameworks Games

This is outdated content. Update Needed!