Difference between revisions of "Asset"

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(Created page with "__NOTOC__ Assets are resources that you have as a group. As the band advances it will become more wealthy in general, even if individual members are not. Regardless of your ch...")
 
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*'''Companion:''' Add a single [[companion]] built on 5 fewer points than the band. The companion is controlled by a single player but has the [[Horde]] keyword.
 
*'''Companion:''' Add a single [[companion]] built on 5 fewer points than the band. The companion is controlled by a single player but has the [[Horde]] keyword.
 
*'''Creature:''' Add a single [[Feral]] or [[Tamed]] creature built on 10 fewer points than the band. The creature may be ridden and is controlled by a single player despite any faults. The creature has the [[Horde]] keyword.
 
*'''Creature:''' Add a single [[Feral]] or [[Tamed]] creature built on 10 fewer points than the band. The creature may be ridden and is controlled by a single player despite any faults. The creature has the [[Horde]] keyword.
*'''Favor:''' A specific individual will perform a dangerous action for you, or grant you a boon roughly equivalent to another asset. Until the favor is used you gain the [[Allied]] [[reaction]] bonus (+2).  
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*'''Favor:''' A specific individual will perform a dangerous action for you, or grant you a boon roughly equivalent to another asset. Until the favor is used you gain a [[reaction]] bonus (+2).  
 
*'''Forgiveness:''' You may completely fill in an infamy [[image:xdot.gif]] in your fame track.
 
*'''Forgiveness:''' You may completely fill in an infamy [[image:xdot.gif]] in your fame track.
 
*'''Income:''' During a [[respite]] you automatically pay one [[Upkeep]], or eliminate one [[Strapped]] state, or gain [[Prosperous]] for one member who is not strapped.
 
*'''Income:''' During a [[respite]] you automatically pay one [[Upkeep]], or eliminate one [[Strapped]] state, or gain [[Prosperous]] for one member who is not strapped.

Revision as of 05:51, 25 August 2014

Assets are resources that you have as a group. As the band advances it will become more wealthy in general, even if individual members are not. Regardless of your character's individual resources you may the band's assets. The band's leader has the final decision on who may pick or use an asset. Note that it is possible to gain assets in play through means other than advancement, and it is also possible to lose an asset through chance or mismanagement. You may select the same asset multiple times.

  • Companion: Add a single companion built on 5 fewer points than the band. The companion is controlled by a single player but has the Horde keyword.
  • Creature: Add a single Feral or Tamed creature built on 10 fewer points than the band. The creature may be ridden and is controlled by a single player despite any faults. The creature has the Horde keyword.
  • Favor: A specific individual will perform a dangerous action for you, or grant you a boon roughly equivalent to another asset. Until the favor is used you gain a reaction bonus (+2).
  • Forgiveness: You may completely fill in an infamy Xdot.gif in your fame track.
  • Income: During a respite you automatically pay one Upkeep, or eliminate one Strapped state, or gain Prosperous for one member who is not strapped.
  • Inventory: You no longer reset your items after a respite.
  • License: The band has the same legal authority to enter, arrest, or kill that regular law enforcement officials do.
  • Prize: You gain a single Priceless item that any member of the band may use.
  • Troop: Add five identical followers built on 20 fewer points than the band. Each has the Horde keyword. If members of the troop are lost, one is replaced each respite.

See Also



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