Difference between revisions of "Crack"
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[[Category:Ability]] | [[Category:Ability]] | ||
Revision as of 19:08, 21 January 2016
You can pick locks of all kinds. Normally when you encounter a locked door or object you either need a key to open it, or you must destroy the object. Some locks may require a complication to open.
- Crack: Open a lock without a key. Without a key you need a tool which can fit in the lock. Purpose-built Lockpicks provide Advantage. Roll a Check. A complicated or secure lock applies a Penalty. A Bad roll ruins the pick, jams the lock, or draws unwanted attention. The Lockpick Mastery applies to this crime.
- Default Evolutions
- Cautious Instinct: You can dodge traps, alarms, and other security systems with your subterfuge score.
- Lock Picker: You no longer need a lockpick. If you have one, you gain a bonus instead.
- Trap Cracker: You may use a snap to disable a trap with your lockpick. You roll against subterfuge. A success deactivates trap but failure triggers it.
- Disarm Magic: You can use lockpicks and subterfuge against magic seals or traps.
- Restraint Reversal: You may crack restraints while affected by them. If you succeed you have the functional restraint equipped.
See Also
Version 2.5.1
©2014 Frameworks Games
This is outdated content. Update Needed!