Difference between revisions of "Heal"
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| − | You are a gifted healer. Normally you regain a lost | + | You are a gifted healer. Normally you regain a lost hit each day while you [[rest]], or on a successful [[strength]] check if you do not rest. |
*'''Requires''': [[Study]] | *'''Requires''': [[Study]] | ||
{{Heal1}} | {{Heal1}} | ||
| Line 22: | Line 22: | ||
*[[Deduce]] | *[[Deduce]] | ||
*[[Detect]] | *[[Detect]] | ||
| − | *[[ | + | *[[Recall]] |
| − | *[[ | + | *[[Train]] |
| − | {{ | + | {{v251}} |
[[Category:Ability]] | [[Category:Ability]] | ||
Revision as of 18:08, 30 November 2014
You are a gifted healer. Normally you regain a lost hit each day while you rest, or on a successful strength check if you do not rest.
- Requires: Study
Template:Heal1 Template:Heal2 Template:Heal3
Default Mastery Options
- Expert Triage: You may us a snap and check scholarship against an ally within reach. If you succeed you remove all bleeding and restore grit equal to the success margin.
- Forensic Examination: You may use a project on a corpse to determine its exact time and cause of death. This creates a new valid pointer towards the murder weapon if the death is part of a mystery.
- Patient Revival: An action and a successful scholarship check will restore a dead target to only out (two destruction markers), so long as your success margin is greater than the number of rounds the target has been dead.
Other Mastery Options
- Alchemy Magic: You gain a tier 2 potion and two tier 1 potions. You may use a project to replace a missing potion. Your check suffers a penalty without a forge, a penalty for each tier, but a bonus if you've found materials.
See Also
Version 2.5.1
©2014 Frameworks Games
This is outdated content. Update Needed!