Difference between revisions of "Asset"

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Assets are special resources you can gain access to. Anything that you might find, win, or lose can be an asset. The most common assets are items of equipment, but intangibles like friendships, social status, or special knowledge can count. You have a set number of starting assets depending on your power level. Advancement or abilities can unlock additional assets. Assets come in tiers from 0 to 3. You always start with 2 tier 0 assets, plus additional assets based on your [[band]] power level. If you gain a slot for an asset you gain the asset during your next respite. During play you can acquire any number of assets of any tier. You may also lose assets during play. An asset specifically provided by an ability or evolution is replaced during your next respite if lost.
{{Fame and Infamy}}
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*Technique
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*Spells
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*Equipment
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==Reputation==
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A [[rep]] is attached to your name and impression, so you do not gain the benefit if disguised.
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{{Equiptop}}
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{{Local Fame}}
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{{Notable Name}}
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{{Prominent Celebrity}}
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{{World Famous}}
 
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Assets are special resources you have access to. Anything that you might gain or lose can be an asset. The most common assets are items of equipment, but intangibles like friendships, social rank, or special knowledge can count. You have a set number of assets depending on your power level. Loyalty unlocks additional assets, and some abilities offer extra assets. Assets come in tiers. Tier 0 is for fleeting assets. You always start with 3 of these and can gain any number during play, but at each respite you may keep only three. Tier 1 assets are more powerful, but only have a limited number of permanent slots. A tier 2 asset is even more powerful, but fills 2 of your slots instead of one. A tier 3 asset is unique and wondrous, and fills 3 of your slots instead of one. When you gain an asset slot that isn't filled, during your next respite you may choose what will fill it. If you manage to gain assets beyond what your slots support during play you do not lose them, but you don't automatically choose new assets until you have empty slots again. The assets provided by your loyalties are in addition to these slots.
 
  
==Fleeting (0) Assets==
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==Favors and Grudges==
*'''Authority:''' ''Permits.'' Documents that ease or allow temporary exceptions to legal restrictions.
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These assets can be earned or lost through your actions and behavior. Losing a favor usually involves it returned through danger, sacrifice, or the gift of an equal asset (key information may count) from the person or group who owes the favor. A grudge is the opposite, and can counter or be countered by a favor. You can lose a grudge if the person or group would earn an equal favor. You lose a grudge if you accept the target as a friend or lover, and may lose it just by failing to take an opportunity to harm the target. Note that a grudge can be against one target or a group of any size, but the larger the group the more likely you are to meet a member that will make it difficult to keep the grudge.
*'''Equipment:''' ''Reasonable.'' Common [[equipment]] that provides a mild benefit.
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{{Equiptop}}
*'''Follower:''' 0 point ''companion''. This is a character or creature [[follower]] that you build and control. Followers always have the [[horde]] keyword.
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{{Minor Favor}}
*'''Leverage:''' ''Favor.'' A denizen owes you a favor, and once paid back you lose this asset. Paying back a favor shouldn't put the denizen in direct danger, but might provide useful information including clues or the location of more powerful assets.
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{{Minor Grudge}}
*'''Wealth:''' ''Profit.'' Profit automatically counteracts the strapped state, or may be expended to gain a bonus (+2) on any negotiate check.
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{{Notable Favor}}
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{{Notable Grudge}}
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{{Major Favor}}
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{{Major Grudge}}
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{{Momentous Favor}}
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{{Momentous Grudge}}
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|}
  
==Tier 1 Assets==
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==Coin==
*'''Authority:''' ''Badge.'' You are an official representative of your organization, with rights to enter, investigate, and even combat the organization's members and opponents.
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Coin is used for buying, selling, and trading. In Shiyan, currency is usually exchanged in copper coins, or sometimes strings of coins or small silver ingots. Treasure is the equivalent of many silver or gold ingots, and often takes the form of paper notes backed up by the issuer's reputation. Coin can be used to acquire assets (especially [[Equipment]]) and services during play.
*'''Equipment:''' ''Expensive.'' Rare or costly [[equipment]] that provides a moderate benefit.
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{{Equiptop}}
*'''Follower:''' 25 point ''companion''. This is a character or creature [[follower]] that you build and control. Followers always have the [[horde]] keyword.
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{{Currency}}
*'''Follower:''' 0 point ''troop''. These are 5 identical character or creature [[follower]]s that you build and control. Followers always have the [[horde]] keyword.
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{{Income}}
*'''Leverage:''' ''Obligation.'' A denizen owes you a major favor. Until paid back you can ask for minor favors. Paying back a favor can include direct danger or an exchange for another Tier 1 asset.
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{{Treasure}}
*'''Mastery:''' ''Option.'' You have access to a mastery option that isn't normally provided by your concept.
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{{Prosperity}}
*'''Reputation:''' ''Daunting.'' Any denizen without statistics will simply do what you say without complaining to you. However they may complain to someone else daunting enough to resist you.
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*'''Wealth:''' ''Income.'' You generate a profit asset automatically during each respite, and you ignore the [[upkeep]] keyword.
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==Legacy==
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A legacy can be eliminated by destroying the family or the asset which is handed down through each generation. Legacies are especially important in [[Saga]] campaigns, and are usually gained when a character becomes august or supreme and has a signature asset that could be bestowed to family or an equivalent follower.
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{{Equiptop}}
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{{Legacy}}
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|}
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==Followers==
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Companions are single personalities that you play in addition to your character. Troops come in groups of 5 statistically identical denizens. Followers are lost if they are killed or mistreated. You control any followers normally, but if they gain markers they revert to [[referee]] control unless you use a snap. Followers use your reflex. Note that momentum and interference are by player, so if a follower generates one or the other the affects apply to the player's next roll, regardless of which character is checking.
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{{Equiptop}}
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{{Minor Companion}}
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{{Minor Troop}}
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{{Notable Companion}}
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{{Notable Troop}}
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{{Major Companion}}
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{{Major Troop}}
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{{Momentous Companion}}
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{{Momentous Troop}}
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|}
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==Licenses and Organizations==
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Organization...
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{{Equiptop}}
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{{Ordained Clergy}}
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|[[Minor organization]]||1||You create or lead a minor organization.
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|-
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|[[Major organization]]||2||You create or lead a major organization.
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|-
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|[[Dominant organization]]||3||You create or lead a dominant organization.
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|-
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{{Royal Lineage}}
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|}
  
==Level 2 Assets==
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*Law Enforcement - Deputized Constable
*'''Authority:''' ''Leader.'' You are in direct command of a branch of an organization, and can govern its resources accordingly.
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*Elite Society - Social Elite
*'''Equipment:''' ''Priceless.'' Exceedingly rare or expensive [[equipment]] that provides a major benefit.
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*'''Follower:''' 50 point ''companion''. This is a character or creature [[follower]] that you build and control. Followers always have the [[horde]] keyword.
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*'''Follower:''' 25 point ''troop''. These are 5 identical character or creature [[follower]]s that you build and control. Followers always have the [[horde]] keyword.
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*'''Leverage:''' ''Pledge.'' An organization owes you a major favor. Until paid back you can ask for minor favors from individual members. Paying back a favor can include direct danger or an exchange for another Tier 2 asset.
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*'''Mastery:''' ''Free.'' You have possess and may use a mastery option without purchasing it so long as you meet the prerequisites.
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*'''Reputation:''' ''Prestige.'' Any denizen without prestige is expected to show deference to your presence and opinion. They don't have to follow your orders, but they do have to be polite or cause a scandal.
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*'''Wealth:''' ''Fortune.'' You generate a profit asset automatically when you visit a bank, and you ignore the [[upkeep]] keyword.
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==Level 3 Assets==
 
*'''Authority:''' ''Dominion.'' You are in direct command of a major organization, and can govern its resources accordingly.
 
*'''Equipment:''' ''Unparalleled.'' Unique or mystical [[equipment]] that provides a massive benefit.
 
*'''Follower:''' 75 point ''companion''. This is a character or creature [[follower]] that you build and control. Followers always have the [[horde]] keyword.
 
*'''Follower:''' 50 point ''troop''. These are 5 identical character or creature [[follower]]s that you build and control. Followers always have the [[horde]] keyword.
 
*'''Legacy.''' Choose any other asset and reduce its Tier by one. Any future character plausibly related to this character gains the benefit of the legacy.
 
*'''Mastery:''' ''Violation.'' You have possess and may use a mastery option without purchasing it or meeting the prerequisites.
 
*'''Reputation:''' ''Preeminence.'' You are one of the most important people in the world. Usually people need prestige to even speak to you.
 
*'''Wealth:''' ''Fortune.'' You generate a profit asset automatically when you visit a bank, and you ignore the [[upkeep]] keyword.
 
  
 
==See Also==
 
==See Also==
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*[[Advancement]]
 
*[[Advancement]]
 
*[[Equipment]]
 
*[[Equipment]]
*[[Loyalty]]
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*[[Goal]]
  
 
{{V251}}
 
{{V251}}
  
 
[[Category:Character Creation]]
 
[[Category:Character Creation]]

Latest revision as of 05:34, 20 January 2016

Assets are special resources you can gain access to. Anything that you might find, win, or lose can be an asset. The most common assets are items of equipment, but intangibles like friendships, social status, or special knowledge can count. You have a set number of starting assets depending on your power level. Advancement or abilities can unlock additional assets. Assets come in tiers from 0 to 3. You always start with 2 tier 0 assets, plus additional assets based on your band power level. If you gain a slot for an asset you gain the asset during your next respite. During play you can acquire any number of assets of any tier. You may also lose assets during play. An asset specifically provided by an ability or evolution is replaced during your next respite if lost.

  • Technique
  • Spells
  • Equipment

Reputation

A rep is attached to your name and impression, so you do not gain the benefit if disguised.

Asset Tier Keywords
Local Fame 0 Rep: Gain an impress bonus for all residents of a single region.
Notable Name 1 Rep: Gain a bonus on impress rank checks.
Prominent Celebrity 2 Rep: Gain a bonus on rank checks, and a reaction bonus if recognized.
World Famous 3 Rep: Gain a bonus on rank checks, and ignore obscure penalties.

Favors and Grudges

These assets can be earned or lost through your actions and behavior. Losing a favor usually involves it returned through danger, sacrifice, or the gift of an equal asset (key information may count) from the person or group who owes the favor. A grudge is the opposite, and can counter or be countered by a favor. You can lose a grudge if the person or group would earn an equal favor. You lose a grudge if you accept the target as a friend or lover, and may lose it just by failing to take an opportunity to harm the target. Note that a grudge can be against one target or a group of any size, but the larger the group the more likely you are to meet a member that will make it difficult to keep the grudge.

Asset Tier Keywords
Minor Favor 0 Use: Reimburse from an adept denizen.
Minor Grudge 0 Use: Spend 1 focus to gain +3dE against the target.
Notable Favor 1 Use: Reimburse from a remarkable denizen or a minor organization.
Notable Grudge 1 Use: Gain +1dE against the target, spend 1 focus to gain another +3dE.
Major Favor 2 Use: Reimburse from an august denizen or major organization.
Major Grudge 2 Use: Gain +2dE against the target, spend 1 focus to gain another +4dE.
Momentous Favor 3 Use: Reimburse from a supreme denizen or dominant organization.
Momentous Grudge 3 Use: Gain +3dE against the target, spend 1 focus to gain another +6dE.

Coin

Coin is used for buying, selling, and trading. In Shiyan, currency is usually exchanged in copper coins, or sometimes strings of coins or small silver ingots. Treasure is the equivalent of many silver or gold ingots, and often takes the form of paper notes backed up by the issuer's reputation. Coin can be used to acquire assets (especially Equipment) and services during play.

Asset Tier Keywords
Currency 1 Use: Eliminate strapped or purchase a tier 1 item.
Income 2 Use: You gain 1 Currency each respite or by spending 1 focus.
Treasure 2 Use: Exchange for 10 Currency or purchase a tier 2 item.
Prosperity 3 Use: Gain 1 Treasure each respite or by spending 1 focus.

Legacy

A legacy can be eliminated by destroying the family or the asset which is handed down through each generation. Legacies are especially important in Saga campaigns, and are usually gained when a character becomes august or supreme and has a signature asset that could be bestowed to family or an equivalent follower.

Asset Tier Keywords
Legacy 3 Use: Pick any asset you own. Future relatives start play with that asset.

Followers

Companions are single personalities that you play in addition to your character. Troops come in groups of 5 statistically identical denizens. Followers are lost if they are killed or mistreated. You control any followers normally, but if they gain markers they revert to referee control unless you use a snap. Followers use your reflex. Note that momentum and interference are by player, so if a follower generates one or the other the affects apply to the player's next roll, regardless of which character is checking.

Asset Tier Keywords
Minor Companion 0 Horde, Follower: Built on half your points (round down), maximum 5 points.
Minor Troop 0 Horde, Upkeep, Follower: Five built on 0 points.
Notable Companion 1 Horde, Follower: Built on 5 points fewer than you, no maximum.
Notable Troop 1 Horde, Upkeep, Follower: Five built on 5 points.
Major Companion 2 Horde, Follower: Built on same points as you, no maximum.
Major Troop 2 Horde, Upkeep, Follower: Five built on 10 points.
Momentous Companion 3 Follower: Built on same points as you, no maximum.
Momentous Troop 3 Horde, Follower: Five built on 15 points points.

Licenses and Organizations

Organization...

Template:Royal Lineage
Asset Tier Keywords
Ordained Clergy 1 Use: Licensed to perform marriages, funerals, and public ceremonies.
Minor organization 1 You create or lead a minor organization.
Major organization 2 You create or lead a major organization.
Dominant organization 3 You create or lead a dominant organization.
  • Law Enforcement - Deputized Constable
  • Elite Society - Social Elite


See Also


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