Difference between revisions of "Crack"

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==See Also==
 
==See Also==
*[[Sneak]]
+
*[[Subterfuge]]
 
*[[Ambush]]
 
*[[Ambush]]
 
*[[Hide]]
 
*[[Hide]]

Revision as of 04:24, 21 October 2015

You can pick locks of all kinds. Normally when you encounter a locked door or object you either need a key to open it, or you must destroy the object. Some locks may require a complication to open.

  • Crack: Open a lock without a key. Without a key you need a tool which can fit in the lock. Purpose-built Lockpicks provide Advantage. Roll a Check. A complicated or secure lock applies a Penalty. A Bad roll ruins the pick, jams the lock, or draws unwanted attention. The Lockpick Mastery applies to this crime.


  • Special Evolutions
    • Disarm Magic: You can use lockpicks and subterfuge against magic seals or traps.
    • Restraint Reversal: You may crack restraints while affected by them. If you succeed you have the functional restraint equipped.

See Also


Version 2.5.1
©2014 Frameworks Games

This is outdated content. Update Needed!