Difference between revisions of "Heal"
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*Special Evolutions | *Special Evolutions | ||
− | {{Acupoint | + | {{Acupoint Jab}} |
{{Alchemy Magic}} | {{Alchemy Magic}} | ||
{{Forensic Examination}} | {{Forensic Examination}} | ||
{{Immobilizing Stance}} | {{Immobilizing Stance}} | ||
+ | {{Surgical Strike}} | ||
==See Also== | ==See Also== |
Revision as of 02:09, 28 June 2015
You are a gifted healer. Normally you regain a lost hit each recovery while you rest, or on a successful strength check if you do not rest.
- Heal: You may use an action and check scholarship for an ally within reach. If you succeed you remove one bleeding and restore grit up to the success margin. When you treat others you restore hits equal to your success margin (spread between allies as you see fit).
- Default Evolutions
- Expert Triage: You may us a snap and check scholarship against an ally within reach. If you succeed you remove all bleeding and restore grit equal to the success margin.
- Patient Revival: An action and a successful scholarship check will restore a dead target to only out (two destruction markers), so long as your success margin is greater than the number of rounds the target has been dead.
- Special Evolutions
- Alchemy Magic: You gain a tier 2 potion and two tier 1 potions. You may use a project to replace a missing potion. Your check suffers a penalty without a forge, a penalty for each tier, but a bonus if you've found materials.
- Forensic Examination: You may use a project on a corpse to determine its exact time and cause of death. This creates a new valid pointer towards the murder weapon if the death is part of a mystery.
- Surgical Strike: You gain +1dE damage with any blade and choose which results armor removes from your effects rather than the target.
See Also
Version 2.5.1
©2014 Frameworks Games
This is outdated content. Update Needed!