Difference between revisions of "Scholarship"
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*'''Aim.''' You use an action and try to hit an opponent within [[range]]. You roll your check against your study score. [[Cover]], [[range]], and [[visibility]] modifiers apply normally. Your target must be in front of your [[flank]] and may not [[overlap]] your area. The target may contest your attack with a [[block]] or a [[dodge]], but not a parry unless you are within the target's [[reach]]. | *'''Aim.''' You use an action and try to hit an opponent within [[range]]. You roll your check against your study score. [[Cover]], [[range]], and [[visibility]] modifiers apply normally. Your target must be in front of your [[flank]] and may not [[overlap]] your area. The target may contest your attack with a [[block]] or a [[dodge]], but not a parry unless you are within the target's [[reach]]. | ||
*'''Analyze.''' When you cross the unknown, you may use an action and make a check against your study score. If you succeed the referee will describe relevant scores and game mechanics for the creature or phenomenon. If you fail, you may not try again without spending a project experimenting on that same target. The project also requires a check, and you suffer damage equal to any failure margin. | *'''Analyze.''' When you cross the unknown, you may use an action and make a check against your study score. If you succeed the referee will describe relevant scores and game mechanics for the creature or phenomenon. If you fail, you may not try again without spending a project experimenting on that same target. The project also requires a check, and you suffer damage equal to any failure margin. | ||
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*'''Look.''' You use a [[snap]] and target a decoy. [[Range]], [[cover]], and [[visibility]] all apply normally. If you succeed the decoy is eliminated. Note that the decoy's owner may contest your attempt to look. If the decoy is behind your [[flank]] or out of line of sight then this becomes '''listen''' instead of '''look''', and suffers a penalty (-2). The referee may ask you to make a check and reveal details based on your success margin. During an encounter you may use the snap to retry that check and potentially learn more. | *'''Look.''' You use a [[snap]] and target a decoy. [[Range]], [[cover]], and [[visibility]] all apply normally. If you succeed the decoy is eliminated. Note that the decoy's owner may contest your attempt to look. If the decoy is behind your [[flank]] or out of line of sight then this becomes '''listen''' instead of '''look''', and suffers a penalty (-2). The referee may ask you to make a check and reveal details based on your success margin. During an encounter you may use the snap to retry that check and potentially learn more. | ||
| + | *'''Notice.''' When a [[hidden]] opponent hits you with a [[surprise]] attack you may use your [[guard]] and check against your study score. If you succeed the hit becomes a regular attack, and you may use a [[defense]] to contest it and avoid the extra effects of a surprise attack. Note that the attacker may contest your attempt to detect the attack. | ||
*'''Search.''' When you search for [[clue]]s you find any present without a check. If a clue is inaccessible you still learn that a clue may be there, and possible hiding places. Once you find a clue or cue you may roll against your study score. If you succeed you gain the description and either the pointer or whether the clue is a fraud. If you fail you gain the description but not the pointer or whether it is a fraud. Once the attempt is made, it requires a project for you or anyone else to try the check again. | *'''Search.''' When you search for [[clue]]s you find any present without a check. If a clue is inaccessible you still learn that a clue may be there, and possible hiding places. Once you find a clue or cue you may roll against your study score. If you succeed you gain the description and either the pointer or whether the clue is a fraud. If you fail you gain the description but not the pointer or whether it is a fraud. Once the attempt is made, it requires a project for you or anyone else to try the check again. | ||
*'''Suppress.''' You need a [[range]] weapon to attempt a suppress, and the check is identical to an aim attack. However in place of effects you instead contest the target's attempts to aim. You must have a valid attack line to suppress a target, but you do not suffer [[cover]], [[range]], or [[visibility]] modifiers. | *'''Suppress.''' You need a [[range]] weapon to attempt a suppress, and the check is identical to an aim attack. However in place of effects you instead contest the target's attempts to aim. You must have a valid attack line to suppress a target, but you do not suffer [[cover]], [[range]], or [[visibility]] modifiers. | ||
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A high score in detect is required for some abilities: | A high score in detect is required for some abilities: | ||
*[[Deduce]] | *[[Deduce]] | ||
| + | *[[Detect]] | ||
*[[Draw]] | *[[Draw]] | ||
*[[Judge]] | *[[Judge]] | ||
| − | |||
*[[Secure]] | *[[Secure]] | ||
*[[Shoot]] | *[[Shoot]] | ||
Revision as of 02:24, 6 April 2014
Your awareness, attention to detail, and accuracy over distance.
- Aim. You use an action and try to hit an opponent within range. You roll your check against your study score. Cover, range, and visibility modifiers apply normally. Your target must be in front of your flank and may not overlap your area. The target may contest your attack with a block or a dodge, but not a parry unless you are within the target's reach.
- Analyze. When you cross the unknown, you may use an action and make a check against your study score. If you succeed the referee will describe relevant scores and game mechanics for the creature or phenomenon. If you fail, you may not try again without spending a project experimenting on that same target. The project also requires a check, and you suffer damage equal to any failure margin.
- Look. You use a snap and target a decoy. Range, cover, and visibility all apply normally. If you succeed the decoy is eliminated. Note that the decoy's owner may contest your attempt to look. If the decoy is behind your flank or out of line of sight then this becomes listen instead of look, and suffers a penalty (-2). The referee may ask you to make a check and reveal details based on your success margin. During an encounter you may use the snap to retry that check and potentially learn more.
- Notice. When a hidden opponent hits you with a surprise attack you may use your guard and check against your study score. If you succeed the hit becomes a regular attack, and you may use a defense to contest it and avoid the extra effects of a surprise attack. Note that the attacker may contest your attempt to detect the attack.
- Search. When you search for clues you find any present without a check. If a clue is inaccessible you still learn that a clue may be there, and possible hiding places. Once you find a clue or cue you may roll against your study score. If you succeed you gain the description and either the pointer or whether the clue is a fraud. If you fail you gain the description but not the pointer or whether it is a fraud. Once the attempt is made, it requires a project for you or anyone else to try the check again.
- Suppress. You need a range weapon to attempt a suppress, and the check is identical to an aim attack. However in place of effects you instead contest the target's attempts to aim. You must have a valid attack line to suppress a target, but you do not suffer cover, range, or visibility modifiers.
- Watch. When resting a band may set a watch. If the watch is split between more than one person you count as rested, but you do not eliminate any states or gain any other benefits for a rest. Check against your study score. If you succeed your zone counts as secure. If you fail you are still on watch but your zone is not secured. If hidden opponents arrive in your zone you don't gain actions until at least one opponent is detected. Anyone not on watch suffers a penalty (-2) to the reason check to set reflex for the encounter.
Unlock Abilities
A high score in detect is required for some abilities:
See Also
Skill Cost
Version 2.5.0
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