Difference between revisions of "Machinery"
From AF wiki
Frameworker (Talk | contribs) (Created page with "__NOTOC__ Your steadiness and expertise with various items and vehicles. ==Care== {{Main|Attend Project}} Pick a target in your Zone. If the target is Resting your ch...") |
Frameworker (Talk | contribs) |
||
| Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
| − | Your steadiness and expertise with various | + | Your steadiness and expertise with various tools and [[vehicle]]s. |
| − | + | *'''Build.''' You use a project to build or repair an item. You will need [[materials]] and a special location. Building is a complication and the target is equal to the amount of material you need. The amount of material is based on the enc of the finished item, with each area of size equating to 20 enc. On a failed check you use up material equal to your margin as a consequence. To repair an item the target is half the target to build it. If the item has hits divide that by the number of hits, and each time you reach that target you repair a hit. Repairing an item only requires material to cover your failure margin. If you don't have material, the consequence becomes damage to the item instead. | |
| − | + | *'''Douse.''' You may use a [[snap]] check against your operate score to put out fires. If you succeed you eliminate 1 [[burn]] from target within reach. | |
| − | + | *'''Steer.''' You may use an action to control your [[vehicle]]'s movement. You must be in the helm [[position]]. The vehicle moves during your reflex, and you must check against your operate score. If you don't use the action or fail the check then the vehicle will move its current speed in it's current facing. If you use the action and succeed then you may alter the vehicle's speed and direction, and use your [[guard]] to [[dodge]] with the vehicle. This dodge uses your operate score and your success margin may not exceed the vehicle's current speed. | |
| − | + | *'''Triage.''' You may use an action and make a check against your operate score to aid an individual within reach. If you succeed you can eliminate [[bleeding]] from the target or restore one lost grit. | |
| − | + | *'''Use.''' You can use an action and a successful check to activate or deactivate machines, or use them for their intended purpose. On a failure the machine will either suffer damage or do damage, depending on its nature. | |
| − | + | ||
| − | + | ||
| − | You | + | |
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | You may use | + | |
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | You may use an | + | |
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
==Unlock Abilities== | ==Unlock Abilities== | ||
| − | A high score in | + | A high score in operate is required for some [[Abilities]]: |
| − | *[[Drive]] | + | *[[Drive]] |
| + | *[[Heal]] | ||
| + | *[[Invent]] | ||
*[[Pilot]] | *[[Pilot]] | ||
| − | + | *[[Repair]] | |
| − | *[[Repair | + | *[[Sail]] |
| − | *[[ | + | |
| − | + | ||
==See Also== | ==See Also== | ||
Revision as of 18:50, 30 March 2014
Your steadiness and expertise with various tools and vehicles.
- Build. You use a project to build or repair an item. You will need materials and a special location. Building is a complication and the target is equal to the amount of material you need. The amount of material is based on the enc of the finished item, with each area of size equating to 20 enc. On a failed check you use up material equal to your margin as a consequence. To repair an item the target is half the target to build it. If the item has hits divide that by the number of hits, and each time you reach that target you repair a hit. Repairing an item only requires material to cover your failure margin. If you don't have material, the consequence becomes damage to the item instead.
- Douse. You may use a snap check against your operate score to put out fires. If you succeed you eliminate 1 burn from target within reach.
- Steer. You may use an action to control your vehicle's movement. You must be in the helm position. The vehicle moves during your reflex, and you must check against your operate score. If you don't use the action or fail the check then the vehicle will move its current speed in it's current facing. If you use the action and succeed then you may alter the vehicle's speed and direction, and use your guard to dodge with the vehicle. This dodge uses your operate score and your success margin may not exceed the vehicle's current speed.
- Triage. You may use an action and make a check against your operate score to aid an individual within reach. If you succeed you can eliminate bleeding from the target or restore one lost grit.
- Use. You can use an action and a successful check to activate or deactivate machines, or use them for their intended purpose. On a failure the machine will either suffer damage or do damage, depending on its nature.
Unlock Abilities
A high score in operate is required for some Abilities:
See Also
Skill Cost
Version 2.5.0
©2014 Frameworks Games
This is outdated content. Update Needed!