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Shiyan Loyalties
The loyalties you can choose from vary from game to game. In general, a loyalty should only be available if it would be selected by at least one character, and you might encounter multiple different personalities who also have that loyalty. Below are the default available loyalties for game set in Shiyan:

  • Decorum (virtue)
  • Harmony (virtue)
  • Justice (virtue)
  • Law (virtue)
  • Family
  • Prowess
  • Progress (vice)
  • Gain (vice)
  • Liberty (vice)
  • Passion (vice)

See Shiyan Loyalty for more complete descriptions.

You will choose two competing loyalties from a list provided for the game. These are selected for each character individually, rather than for the band as a whole. Loyalty is important to the band because often the band will be forced to prioritize and choose between loyalties as a whole, so be aware of potential conflicts when you choose. Each loyalty is a track from one to 7, and you start with 1 circle filled in. You may gain or lose circles of loyalty during play or as a reward for advancement. As you gain loyalty your reputation becomes linked to what you are loyal to, and you gain benefits with others who share your loyalty. Note that you can care about more than two things, but you have to prioritize two above the rest.

Loyalty Benefits

The particular loyalty you choose ties you to others with the same loyalty. The number of circles you have counts as your rank within this community. Having the highest rank gives you an advantage during a dispute, and you gain the Proven bonus (+2) on any social check against anyone with the same loyalty but fewer circles. Once you have 4 circles you are considered a paragon of that loyalty, and you will be automatically associated with it unless you take steps to disguise yourself. Paragons may be pestered for advice by individuals that share the loyalty but are lower ranked, but on the other hand they may draft a Company of such individuals in times of need. Once you have all 7 circles in a loyalty you are considered a master of that loyalty. You may create and lead an organization dedicated to that loyalty without needing a legacy.

  • Circles of loyalty equate to rank.
  • 4 circles allow Company drafts.
  • 7 circles allow Organization creation.

Gaining Loyalty

The easiest way to gain a circle of loyalty is when it is offered as a reward for advancement. You may select which loyalty to add to. An increase for a specific loyalty may be offered as a reward for certain special jobs. If you do not have that particular loyalty then you gain no benefit. The most important way to gain loyalty is through dilemmas, a special type of encounter that offers a choice between two possible loyalties. Once the choice is made participants gain one circle in the victorious loyalty, but lose one from the other. This can be harder than it sounds, since different members of the band may have competing loyalties. Its also quite possible to have to choose between the two loyalties that you yourself possess.

Losing Loyalty

You can lose a bubble by choosing against your loyalty in a dilemma. Just as jobs may offer loyalty as a reward, betrayals or breeches of behavior during play can decrease loyalty. If you lose your last circle in a loyalty it must immediately be replaced with a new loyalty, which in turn gains a single circle. Often it will be obvious from your behavior what the new loyalty should be, but you may choose from any available loyalty. If you lose the new loyalty you may even switch back to a loyalty you had before.

5dots.gifLoyalty 1 Filldot.gif5dots.gif1dot.gif
5dots.gifLoyalty 2 Filldot.gif5dots.gif1dot.gif

See Also


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