Difference between revisions of "Goal"

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Your character sets two goals. When a goal is completed you mark a box off on the band's advancement track, and once enough boxes are marked the entire band increases its power level. You may complete a goal more than once, but the box is only marked off the first time. Any time you complete a goal your entire band gains [[focus]]. Each goal also has a lesser condition that gains you (and only you) focus when met.
{{Shiyan Loyalties}}
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You will choose two competing loyalties from a list provided for the game. These are selected for each character individually, rather than for the [[band]] as a whole. Loyalty is important to the band because often the band will be forced to prioritize and choose between loyalties as a whole, so be aware of potential conflicts when you choose. Each loyalty is a track from one to 7, and you start with 1 circle filled in. You may gain or lose circles of loyalty during play or as a reward for [[advancement]]. As you gain loyalty your reputation becomes linked to what you are loyal to, and you gain benefits with others who share your loyalty. Note that you can care about more than two things, but you have to prioritize two above the rest.
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==Loyalty Benefits==
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==Game Axes==
The particular loyalty you choose ties you to others with the same loyalty. The number of circles you have counts as your rank within this community. Having the highest rank gives you an advantage during a [[dispute]], and you gain the [[Proven]] bonus (+2) on any [[social]] check against anyone with the same loyalty but fewer circles. Once you have 4 circles you are considered a paragon of that loyalty, and you will be automatically associated with it unless you take steps to disguise yourself. Paragons may be pestered for advice by individuals that share the loyalty but are lower ranked, but on the other hand they may draft a [[company]] of such individuals in times of need. Once you have all 7 circles in a loyalty you are considered a master of that loyalty. You may create and lead an [[organization]] dedicated to that loyalty without needing a [[legacy]].
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[[image:conflict.jpg|right]]Each game has a set of goals that emphasize the major themes in play. Goals are usually paired with an opposing goal on an axis. Faults also provide personal goals that may be substituted for game axis goals. You may choose both your goals from your faults, but this can disconnect you from the game's themes. Note that your goals may conflict with each other or with the goals other players select, which can lead to interesting dynamics during play.
*Circles of loyalty equate to rank.
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*4 circles allow [[company]] drafts.
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*7 circles allow [[organization]] creation.
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==Gaining Loyalty==
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==Shiyan Goal Axes==
The easiest way to gain a circle of loyalty is when it is offered as a reward for [[advancement]]. You may select which loyalty to add to. An increase for a specific loyalty may be offered as a reward for certain special jobs. If you do not have that particular loyalty then you gain no benefit. The most important way to gain loyalty is through [[dilemma]]s, a special type of encounter that offers a choice between two possible loyalties. Once the choice is made participants gain one circle in the victorious loyalty, but lose one from the other. This can be harder than it sounds, since different members of the band may have competing loyalties. Its also quite possible to have to choose between the two loyalties that you yourself possess.
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*'''Order''' vs '''Justice'''
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*'''Honor''' vs '''Passion'''
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*'''Glory''' vs '''Loyalty'''
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{{OrderG}} <br>The Emperor's Word is the immutable law of the land. Without tyrannical force Shiyan would erupt into bloody anarchy and war. Brutal and pragmatic, the empire saves many more lives than it crushes.
  
==Losing Loyalty==
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{{JusticeG}} <br>The greater good is an illusion, there is only good. When an individual is hurt or oppressed, they should be helped regardless of the consequences. Corruption must be mercilessly uncovered and fought.
You can lose a bubble by choosing against your loyalty in a [[dilemma]]. Just as jobs may offer loyalty as a reward, betrayals or breeches of behavior during play can decrease loyalty. If you lose your last circle in a loyalty it must immediately be replaced with a new loyalty, which in turn gains a single circle. Often it will be obvious from your behavior what the new loyalty should be, but you may choose from any available loyalty. If you lose the new loyalty you may even switch back to a loyalty you had before.
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{| cellspacing="3" cellpadding="3" style="background-color:#ffffcc; margin:1em 1em 1em 1em; border:solid 2px #AAAAAA; border-collapse:collapse;empty-cells:show;"
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{{HonorG}} <br>You follow the strict dictates of what society expects from you. You know your place and you follow the rules, even when it feels wrong. Being rude is a crime.
|-align="left"
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| {{bbord}}|Loyalty 1
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{{PassionG}} <br>You follow your heart and find some happiness some fun, despite the rules that forbid it. You take what you want to, and you love who you want to. Society wants to put you into a sad little box, but you won't let that happen.
| {{bbord}}| [[image:filldot.gif]] [[image:5dots.gif]] [[image:1dot.gif]]
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|-align="left"
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{{GloryG}} <br>You are uncompromising in your quest to be the best, and to push the boundaries of excellence. You do not back down, compromise, or suffer insults regardless of the cost or the risks.
| {{bbord}}|Loyalty 2
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| {{bbord}}| [[image:filldot.gif]] [[image:5dots.gif]] [[image:1dot.gif]]
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{{LoyaltyG}} <br>The lives and happiness of those around you are more important than your own ambitions. Even if the side you are on is wrong, you support those you were born to support. Loyalty is first to family (including sworn family), then to friends, then to allies.
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==Reputation==
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Which goals you complete matter. You will get a reputation tied to impression that includes the goals you've finished. Denizens with the same goals will trust and accept you (positive [[reaction]] bonus), while those with opposing principles will doubt and hinder you (negative [[reaction]] penalty).
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==Changing Goals==
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Your goals can be a guideline for your character's behavior, but they can also evolve as your character's attitudes change. It is valid to make decisions based on your character's principles. It is just as valid to make your decisions and let the goals change to match. During a [[respite]] you may transition one of your two goals to a new one. The referee may make the quickest and easiest path to completing your goals morally questionable and fraught with tragic consequences, so be wary of letting your goals direct you completely.
  
 
==See Also==
 
==See Also==
*[[Band]]
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*[[Character Creation]]
*[[Advancement]]
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*[[Asset]]
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*[[Fame]]
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*[[Character Sheet]]
 
*[[Character Sheet]]
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*[[Ability]]
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*[[Concept]]
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*[[Fault]]
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*[[Asset]]
  
{{V250}}
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{{V252}}
  
[[Category:Band]]
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[[Category:Character Creation]]

Latest revision as of 04:36, 28 January 2023

Your character sets two goals. When a goal is completed you mark a box off on the band's advancement track, and once enough boxes are marked the entire band increases its power level. You may complete a goal more than once, but the box is only marked off the first time. Any time you complete a goal your entire band gains focus. Each goal also has a lesser condition that gains you (and only you) focus when met.

Game Axes

Conflict.jpg
Each game has a set of goals that emphasize the major themes in play. Goals are usually paired with an opposing goal on an axis. Faults also provide personal goals that may be substituted for game axis goals. You may choose both your goals from your faults, but this can disconnect you from the game's themes. Note that your goals may conflict with each other or with the goals other players select, which can lead to interesting dynamics during play.

Shiyan Goal Axes

  • Order vs Justice
  • Honor vs Passion
  • Glory vs Loyalty

1square.gif Order: Catch and punish a wanted personality.
Focus: When you stop an easy solution by quoting a rule.
The Emperor's Word is the immutable law of the land. Without tyrannical force Shiyan would erupt into bloody anarchy and war. Brutal and pragmatic, the empire saves many more lives than it crushes.

1square.gif Justice: Eliminate a corrupt organization.
Focus: Avenge someone who was wronged.
The greater good is an illusion, there is only good. When an individual is hurt or oppressed, they should be helped regardless of the consequences. Corruption must be mercilessly uncovered and fought.

1square.gif Honor: Eliminate your other goal when duty requires it.
Focus: Give up an unfair advantage.
You follow the strict dictates of what society expects from you. You know your place and you follow the rules, even when it feels wrong. Being rude is a crime.

1square.gif Passion: Find true love (complete a romance).
Focus: Violate a taboo and flaunt it.
You follow your heart and find some happiness some fun, despite the rules that forbid it. You take what you want to, and you love who you want to. Society wants to put you into a sad little box, but you won't let that happen.

1square.gif Glory: Become World Famous for your skill.
Focus: Win a competition with stakes.
You are uncompromising in your quest to be the best, and to push the boundaries of excellence. You do not back down, compromise, or suffer insults regardless of the cost or the risks.

1square.gif Loyalty: Sacrifice yourself for someone close to you.
Focus: Prevent someone close to you from being harmed.
The lives and happiness of those around you are more important than your own ambitions. Even if the side you are on is wrong, you support those you were born to support. Loyalty is first to family (including sworn family), then to friends, then to allies.

Reputation

Which goals you complete matter. You will get a reputation tied to impression that includes the goals you've finished. Denizens with the same goals will trust and accept you (positive reaction bonus), while those with opposing principles will doubt and hinder you (negative reaction penalty).

Changing Goals

Your goals can be a guideline for your character's behavior, but they can also evolve as your character's attitudes change. It is valid to make decisions based on your character's principles. It is just as valid to make your decisions and let the goals change to match. During a respite you may transition one of your two goals to a new one. The referee may make the quickest and easiest path to completing your goals morally questionable and fraught with tragic consequences, so be wary of letting your goals direct you completely.

See Also


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