Fault

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Faults limit your options and add burdens to overcome, but also give you points, new goals, and new ways to gain focus. You may have up to three faults, and each fault you take gives you an extra 1 point to spend. Each fault has a constant mechanical effect and prohibits a specific ability. It also has an Invoked effect which can be triggered by anyone (including you) during a specific circumstance. If invoked you gain a focus, or you may spend 1 focus instead block the effect. Each fault also has an associated goal which you can select in place of the standard game goals.

Eliminating a Fault

You may spend 1 point to eliminate a fault. You may also add a new fault or switch faults, so long as you never have more than three.

  • Optional Rule: When you spend focus to block an invoke put a mark next to it. You may only eliminate a fault with a mark.

See Also



Version 2.5.2
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