Difference between revisions of "Goal"

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Your character has two goals. When a goal is completed you mark a box off on the band's advancement track, and once enough boxes are marked the entire band increases its power level. You may complete a goal more than once, but the box is only marked off the first time. Any time you complete a goal the entire band recovers [[focus]]. Each goal also has a lesser focus condition, which allows you (and only you) to gain focus if the condition is met.
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Your character sets two goals. When a goal is completed you mark a box off on the band's advancement track, and once enough boxes are marked the entire band increases its power level. You may complete a goal more than once, but the box is only marked off the first time. Any time you complete a goal your entire band gains [[focus]]. Each goal also has a lesser condition that gains you (and only you) focus when met.
  
 
==Game Axes==
 
==Game Axes==
[[image:conflict.jpg|right]]Each game has a set of goals that emphasize the major themes in play. Goals are usually paired with an opposing goal on an axis. Even though the goals on opposite ends of an axis conflict it is possible to choose those as your two goals. Faults also provide personal goals that may be substituted for game axis goals. You may choose both your goals from your faults, but this can disconnect you from the game's themes. Note that your goals may conflict with each other or with the goals other players select, which can lead to interesting dynamics during play.
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[[image:conflict.jpg|right]]Each game has a set of goals that emphasize the major themes in play. Goals are usually paired with an opposing goal on an axis. Faults also provide personal goals that may be substituted for game axis goals. You may choose both your goals from your faults, but this can disconnect you from the game's themes. Note that your goals may conflict with each other or with the goals other players select, which can lead to interesting dynamics during play.
  
 
==Shiyan Goal Axes==
 
==Shiyan Goal Axes==
*'''Empire''' vs '''Justice'''
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*'''Order''' vs '''Justice'''
 
*'''Honor''' vs '''Passion'''
 
*'''Honor''' vs '''Passion'''
 
*'''Glory''' vs '''Loyalty'''
 
*'''Glory''' vs '''Loyalty'''
 
   
 
   
{{EmpireG}} The Emperor's Word is the immutable law of the land. Without tyrannical force Shiyan would erupt into bloody anarchy and war. Brutal and pragmatic, the empire saves many more lives than it crushes.
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{{OrderG}} <br>The Emperor's Word is the immutable law of the land. Without tyrannical force Shiyan would erupt into bloody anarchy and war. Brutal and pragmatic, the empire saves many more lives than it crushes.
  
{{JusticeG}} The greater good is an illusion, there is only good. When an individual is hurt or oppressed, they should be helped regardless of the consequences. Corruption must be mercilessly uncovered and fought.
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{{JusticeG}} <br>The greater good is an illusion, there is only good. When an individual is hurt or oppressed, they should be helped regardless of the consequences. Corruption must be mercilessly uncovered and fought.
  
{{HonorG}} You follow the strict dictates of what society expects from you. You know your place and you follow the rules, even when it feels wrong. Being rude is a crime.
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{{HonorG}} <br>You follow the strict dictates of what society expects from you. You know your place and you follow the rules, even when it feels wrong. Being rude is a crime.
  
{{PassionG}} You follow your heart and find some happiness some fun, despite the rules that forbid it. You take what you want to, and you love who you want to. Society wants to put you into a sad little box, but you won't let that happen.
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{{PassionG}} <br>You follow your heart and find some happiness some fun, despite the rules that forbid it. You take what you want to, and you love who you want to. Society wants to put you into a sad little box, but you won't let that happen.
  
{{GloryG}} You are uncompromising in your quest to be the best, and to push the boundaries of excellence. You do not back down, compromise, or suffer insults regardless of the cost or the risks.
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{{GloryG}} <br>You are uncompromising in your quest to be the best, and to push the boundaries of excellence. You do not back down, compromise, or suffer insults regardless of the cost or the risks.
  
{{LoyaltyG}} The lives and happiness of those around you are more important than your own ambitions. Even if the side you are on is wrong, you support those you were born to support. Loyalty is first to family (including sworn family), then to friends, then to allies.
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{{LoyaltyG}} <br>The lives and happiness of those around you are more important than your own ambitions. Even if the side you are on is wrong, you support those you were born to support. Loyalty is first to family (including sworn family), then to friends, then to allies.
  
 
==Reputation==
 
==Reputation==
A completed marked goal grants you a reputation. The reputation is tied to the goal and associated to your impression. Denizens with the same goal will trust and accept you (treat as a [[reaction]] bonus) after your identity has been confirmed. Denizens with opposing principles will doubt and hinder you (treat as a [[reaction]] penalty). If you lose the goal you also lose the reputation.
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Which goals you complete matter. You will get a reputation tied to impression that includes the goals you've finished. Denizens with the same goals will trust and accept you (positive [[reaction]] bonus), while those with opposing principles will doubt and hinder you (negative [[reaction]] penalty).
  
 
==Changing Goals==
 
==Changing Goals==
When you advance to a new power level you may replace one of your two goals with a new one. High stakes around a goal may trigger a [[dilemma]], and one possible outcome of a dilemma eliminates your goal. When you advance to a new power level you may choose a new goal to take its place or leave it. Whether a goal is swapped or eliminated, if you had already completed the goal it still counts as marked off on the band sheet for advancement, but it no longer provides focus or a reputation.
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Your goals can be a guideline for your character's behavior, but they can also evolve as your character's attitudes change. It is valid to make decisions based on your character's principles. It is just as valid to make your decisions and let the goals change to match. During a [[respite]] you may transition one of your two goals to a new one. The referee may make the quickest and easiest path to completing your goals morally questionable and fraught with tragic consequences, so be wary of letting your goals direct you completely.
 
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==Playing to Your Goals==
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Your goals can be a guideline for your character's behavior, but they can also evolve as your character's attitudes change. It is valid to make decisions based on your character's principles. It is just as valid to make your decisions and let the goals change to match. Advancement is a tangible and mechanical way of making your decisions matter within the game. The referee will specifically make the quickest and easiest path to completing your goals morally questionable and fraught with tragic consequences, so be wary of letting your goals direct you completely.
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==See Also==
 
==See Also==
*[[Shiyan Goal]]
 
 
*[[Character Creation]]
 
*[[Character Creation]]
 
*[[Character Sheet]]
 
*[[Character Sheet]]
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*[[Concept]]
 
*[[Concept]]
 
*[[Fault]]
 
*[[Fault]]
*[[Skill]]
 
 
*[[Asset]]
 
*[[Asset]]
  
{{V251}}
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{{V252}}
  
 
[[Category:Character Creation]]
 
[[Category:Character Creation]]

Latest revision as of 04:36, 28 January 2023

Your character sets two goals. When a goal is completed you mark a box off on the band's advancement track, and once enough boxes are marked the entire band increases its power level. You may complete a goal more than once, but the box is only marked off the first time. Any time you complete a goal your entire band gains focus. Each goal also has a lesser condition that gains you (and only you) focus when met.

Game Axes

Conflict.jpg
Each game has a set of goals that emphasize the major themes in play. Goals are usually paired with an opposing goal on an axis. Faults also provide personal goals that may be substituted for game axis goals. You may choose both your goals from your faults, but this can disconnect you from the game's themes. Note that your goals may conflict with each other or with the goals other players select, which can lead to interesting dynamics during play.

Shiyan Goal Axes

  • Order vs Justice
  • Honor vs Passion
  • Glory vs Loyalty

1square.gif Order: Catch and punish a wanted personality.
Focus: When you stop an easy solution by quoting a rule.
The Emperor's Word is the immutable law of the land. Without tyrannical force Shiyan would erupt into bloody anarchy and war. Brutal and pragmatic, the empire saves many more lives than it crushes.

1square.gif Justice: Eliminate a corrupt organization.
Focus: Avenge someone who was wronged.
The greater good is an illusion, there is only good. When an individual is hurt or oppressed, they should be helped regardless of the consequences. Corruption must be mercilessly uncovered and fought.

1square.gif Honor: Eliminate your other goal when duty requires it.
Focus: Give up an unfair advantage.
You follow the strict dictates of what society expects from you. You know your place and you follow the rules, even when it feels wrong. Being rude is a crime.

1square.gif Passion: Find true love (complete a romance).
Focus: Violate a taboo and flaunt it.
You follow your heart and find some happiness some fun, despite the rules that forbid it. You take what you want to, and you love who you want to. Society wants to put you into a sad little box, but you won't let that happen.

1square.gif Glory: Become World Famous for your skill.
Focus: Win a competition with stakes.
You are uncompromising in your quest to be the best, and to push the boundaries of excellence. You do not back down, compromise, or suffer insults regardless of the cost or the risks.

1square.gif Loyalty: Sacrifice yourself for someone close to you.
Focus: Prevent someone close to you from being harmed.
The lives and happiness of those around you are more important than your own ambitions. Even if the side you are on is wrong, you support those you were born to support. Loyalty is first to family (including sworn family), then to friends, then to allies.

Reputation

Which goals you complete matter. You will get a reputation tied to impression that includes the goals you've finished. Denizens with the same goals will trust and accept you (positive reaction bonus), while those with opposing principles will doubt and hinder you (negative reaction penalty).

Changing Goals

Your goals can be a guideline for your character's behavior, but they can also evolve as your character's attitudes change. It is valid to make decisions based on your character's principles. It is just as valid to make your decisions and let the goals change to match. During a respite you may transition one of your two goals to a new one. The referee may make the quickest and easiest path to completing your goals morally questionable and fraught with tragic consequences, so be wary of letting your goals direct you completely.

See Also


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