Facet
Attribute vs Skill |
Attributes measure your overall physical, mental, and social development. Higher attribute scores represent exceptional prowess in that area. By default there are three attributes: strength, reason, and influence. Each attribute has direct uses that you roll checks against your score to resolve, damage tracks equal to your score, and special benefits (called controls). Controls add to skill scores, damage, set thresholds, and so on. The point cost for each possible score is found on the attribute cost chart.
- Strength: Endurance, hardiness, and physical power.
- Sense: Perception, intelligence, and mental sophistication.
- Heart: Confidence, determination, and social influence.
Purchasing Attributes
Select a score and pay the listed number of points. Note that some facets or faults may set a minimum or a maximum to the score. You may improve your score later by spending more points. The default if you spend no points at all is an 8. If a denizen has no listed score but must make a check, then use the 8- default as a base, and drop it to 6- if it's something that denizen would be poor at, or increase to 10- if it should be a specialty.
Score | Points | Control |
7 | 0 | 1 |
8 | 0 | 1 |
9 | 0 | 1 |
10 | 1 | 2 |
11 | 1 | 2 |
12 | 1 | 2 |
13 | 2 | 3 |
14 | 2 | 3 |
15 | 2 | 3 |
16(*) | 3 | 4 |
(*) Only available from a 15.
See Also
Version 2.5.1
©2014 Frameworks Games
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