Difference between revisions of "Facet"
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− | Attributes measure your overall physical, mental, and social | + | Attributes measure your overall physical, mental, and social prowess. By default there are three attributes: strength, sense, and heart. Each has direct uses that you roll checks against, a damage track equal to your score, and an incremental bonus collectively called a control. Controls add to skill scores, damage, set damage thresholds, and offer other benefits. The point cost for each possible score is found on the attribute cost chart. |
*'''[[Strength]]:''' Endurance, hardiness, and physical power. | *'''[[Strength]]:''' Endurance, hardiness, and physical power. | ||
*'''[[Sense]]:''' Perception, intelligence, and mental sophistication. | *'''[[Sense]]:''' Perception, intelligence, and mental sophistication. | ||
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==Purchasing Attributes== | ==Purchasing Attributes== | ||
− | Select a score and pay the listed number of points | + | Select a score and pay the listed number of points. You may improve your score later by spending more points. The default if you spend no points at all is an 8. If a denizen has no listed score but must make a check then use the 8 default as a base, and drop it to 6- if it's something that denizen would be poor at, or increase to 10- if it should be something the denizen specializes in. |
{{AttributeCost}} | {{AttributeCost}} | ||
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*[[Ability]] | *[[Ability]] | ||
*[[Concept]] | *[[Concept]] | ||
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*[[Fault]] | *[[Fault]] | ||
*[[Conflict]] | *[[Conflict]] | ||
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{{V251}} | {{V251}} | ||
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Revision as of 00:41, 2 May 2015
Attribute vs Skill |
Attributes measure your overall physical, mental, and social prowess. By default there are three attributes: strength, sense, and heart. Each has direct uses that you roll checks against, a damage track equal to your score, and an incremental bonus collectively called a control. Controls add to skill scores, damage, set damage thresholds, and offer other benefits. The point cost for each possible score is found on the attribute cost chart.
- Strength: Endurance, hardiness, and physical power.
- Sense: Perception, intelligence, and mental sophistication.
- Heart: Confidence, determination, and social influence.
Purchasing Attributes
Select a score and pay the listed number of points. You may improve your score later by spending more points. The default if you spend no points at all is an 8. If a denizen has no listed score but must make a check then use the 8 default as a base, and drop it to 6- if it's something that denizen would be poor at, or increase to 10- if it should be something the denizen specializes in.
Score | Points | Control |
7 | 0 | 1 |
8 | 0 | 1 |
9 | 0 | 1 |
10 | 1 | 2 |
11 | 1 | 2 |
12 | 1 | 2 |
13 | 2 | 3 |
14 | 2 | 3 |
15 | 2 | 3 |
16(*) | 3 | 4 |
(*) Only available from a 15.
See Also
Version 2.5.1
©2014 Frameworks Games
This is outdated content. Update Needed!