Difference between revisions of "Facet"

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Attributes measure your overall physical, mental, and social development. Higher attribute [[score]]s represent exceptional prowess in that area. By default there are three attributes: strength, reason, and influence. Each of the attributes offers direct benefits, plus indirect benefits called controls which can increase related skills. In cases where there isn't an obvious skill you may roll checks directly against the attribute score. The point cost for each possible score is found on the attribute cost chart.
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{{Attribute vs Skill}}
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Attributes measure your overall physical, mental, and social development. Higher attribute [[score]]s represent exceptional prowess in that area. By default there are three attributes: strength, reason, and influence. Each attribute has direct uses that you roll [[check]]s against your score to resolve, damage tracks equal to your score, and special benefits (called controls). Controls add to skill scores, damage, set thresholds, and so on. The point cost for each possible score is found on the attribute cost chart.
 
*'''[[Strength]]:''' Endurance, hardiness, and physical power.
 
*'''[[Strength]]:''' Endurance, hardiness, and physical power.
 
*'''[[Sense]]:''' Perception, intelligence, and mental sophistication.
 
*'''[[Sense]]:''' Perception, intelligence, and mental sophistication.
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==Purchasing Attributes==
 
==Purchasing Attributes==
Select a score within the range and pay the listed number of points. Note that some [[facet]]s or [[fault]]s may set a minimum or a maximum to the score you can choose. You may improve your score later by spending more points. The default if you spend no points at all is an 8 score and a 1 control. If a denizen has no listed score but must make a check, then use the 8- default.
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Select a score and pay the listed number of points. Note that some [[facet]]s or [[fault]]s may set a minimum or a maximum to the score. You may improve your score later by spending more points. The default if you spend no points at all is an 8. If a denizen has no listed score but must make a check, then use the 8- default as a base, and drop it to 6- if it's something that denizen would be poor at, or increase to 10- if it should be a specialty.
  
 
{{AttributeCost}}
 
{{AttributeCost}}

Revision as of 00:39, 26 October 2014

Attribute vs Skill
Attributes and skills both have scores and both roll checks the same way, so they seem similar on the surface. So what makes an attribute different? Mechanically an attribute should always have an associated damage track (such as hits, wits, or grit), a control that adds to a damage value or threshold, and several skills that are based on it. Inversely a skill should never have a control, and if you would need one use the parent attribute's instead. Abilities are unlocked by skills but not attributes. Skills are cheaper to improve, but can be limited by your concept.

Attributes measure your overall physical, mental, and social development. Higher attribute scores represent exceptional prowess in that area. By default there are three attributes: strength, reason, and influence. Each attribute has direct uses that you roll checks against your score to resolve, damage tracks equal to your score, and special benefits (called controls). Controls add to skill scores, damage, set thresholds, and so on. The point cost for each possible score is found on the attribute cost chart.

  • Strength: Endurance, hardiness, and physical power.
  • Sense: Perception, intelligence, and mental sophistication.
  • Heart: Confidence, determination, and social influence.

Purchasing Attributes

Select a score and pay the listed number of points. Note that some facets or faults may set a minimum or a maximum to the score. You may improve your score later by spending more points. The default if you spend no points at all is an 8. If a denizen has no listed score but must make a check, then use the 8- default as a base, and drop it to 6- if it's something that denizen would be poor at, or increase to 10- if it should be a specialty.

Score Points Control
7 0 1
8 0 1
9 0 1
10 1 2
11 1 2
12 1 2
13 2 3
14 2 3
15 2 3
16(*) 3 4

(*) Only available from a 15.

See Also


Version 2.5.1
©2014 Frameworks Games

This is outdated content. Update Needed!