Asset
Assets are special resources you can gain access to. Anything that you might find, win, or lose can be an asset. The most common assets are items of equipment, but intangibles like friendships, social status, or special knowledge can count. You have a set number of starting assets depending on your power level. Advancement or abilities can unlock additional assets. Assets come in tiers from 0 to 3. You always start with 2 tier 0 assets, plus additional assets based on your band power level. If you gain a slot for an asset you gain the asset during your next respite. During play you can acquire any number of assets of any tier. You may also lose assets during play. An asset specifically provided by an ability or evolution is replaced during your next respite if lost.
- Reputation
- Status
- Technique
- Spells
- Equipment
- Follower
- Wealth
- Favors and Grudges
- Membership
- License
Looks
A look requires that you be seen to gain the benefit. You may have multiple looks at the same time.
| Asset | Tier | Keywords |
Membership
A membership is a license or token that grants you access to an organization. Some memberships come with extra perks.
| Asset | Tier | Keywords |
| Ordained Clergy | 1 | Use: Licensed to perform marriages, funerals, and public ceremonies. |
- Law Enforcement - Constabulary
- Elite Society
- Royalty (2)
Reputation
A reputation is attached to your name and impression, so you do not gain the benefit if disguised.
| Asset | Tier | Keywords |
| Local Fame | 0 | Rep: Gain an impress bonus for all residents of a single region. |
| Notable Name | 1 | Rep: Gain a bonus on impress rank checks. |
| Prominent Celebrity | 2 | Rep: Gain a bonus on rank checks, and a reaction bonus if recognized. |
| World Famous | 3 | Rep: Gain a bonus on rank checks, and ignore obscure penalties. |
Favors and Grudges
These assets can be earned or lost through your actions and behavior. Losing a favor usually involves it returned through danger, sacrifice, or the gift of an equal asset (key information may count) from the person or group who owes the favor. A grudge is the opposite, and can counter or be countered by a favor. You can lose a grudge if the person or group would earn an equal favor. You lose a grudge if you accept the target as a friend or lover, and may lose it just by failing to take an opportunity to harm the target. Note that a grudge can be against one target or a group of any size, but the larger the group the more likely you are to meet a member that will make it difficult to keep the grudge.
| Asset | Tier | Keywords |
| Minor Favor | 0 | Use: Reimburse from an adept denizen. |
| Minor Grudge | 0 | Use: Spend 1 focus to gain +3dE against the target. |
| Notable Favor | 1 | Use: Reimburse from a remarkable denizen or a minor organization. |
| Notable Grudge | 1 | Use: Gain +1dE against the target, spend 1 focus to gain another +3dE. |
| Major Favor | 2 | Use: Reimburse from an august denizen or major organization. |
| Major Grudge | 2 | Use: Gain +2dE against the target, spend 1 focus to gain another +4dE. |
| Momentous Favor | 3 | Use: Reimburse from a supreme denizen or dominant organization. |
| Momentous Grudge | 3 | Use: Gain +3dE against the target, spend 1 focus to gain another +6dE. |
Membership
- 1 Elite Society
- 1 Law Enforcement
- 2 Royalty
Coin
Coin is used for buying, selling, and trading. (Coins, strings, Silver bars, notes)
| Asset | Tier | Keywords |
| Currency | 1 | Use: Eliminate strapped or purchase a tier 1 item. |
| Income | 2 | Use: You gain 1 Currency each respite or by spending 1 focus. |
| Treasure | 2 | Use: Exchange for 10 Currency or purchase a tier 2 item. |
| Prosperity | 3 | Use: Gain 1 Treasure each respite or by spending 1 focus. |
Mastery and Legacy
These grant you a mastery as though you had paid the points for it. Note that as an asset these may be lost. That could take the form of tainted training, destruction of study materials, specific injuries, and so on. A legacy can be taken away by destroying the family legend or separating a recipient thoroughly enough.
| Asset | Tier | Keywords |
| Legacy | 3 | Use: Pick any asset you own. Future relatives start play with that asset. |
Followers
| Asset | Tier | Keywords |
| 0 point companion | 0 | A single 0 point follower. |
| 25 point companion | 1 | A single 25 point follower. |
| 0 point troop | 1 | Five identical 0 point followers. |
| 50 point companion | 2 | A single 50 point follower. |
| 25 point troop | 2 | Five identical 25 point followers. |
| 75 point companion | 3 | A single 75 point follower. |
| 50 point troop | 3 | Five identical 50 point followers. |
Licenses and Organizations
| Asset | Tier | Keywords |
| Minor permits | 0 | Eases legal restrictions or allows limited exceptions. |
| Major permit | 1 | A badge or military contract that allows major legal exceptions. |
| Minor organization | 1 | You create or lead a small organization. |
| Major organization | 2 | You create or lead a significant organization. |
| Dominant organization | 3 | You create or lead a dominant organization or nation. |
See Also
Version 2.5.1
©2014 Frameworks Games
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