Rank
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Social position and leadership.
- Interrogate. You initiate a contest between your rank and the suspect's convince. If you win the suspect must answer your questions truthfully. The loser suffers 1 wits damage.
- Order. If you have followers with markers you may use a snap and check to control their actions completely, otherwise they will flee or become completely defensive.
- Recruit. You establish your credentials as a leader. This takes an action, and a successful check against your rank score. Your targets must be neutral and have the horde keyword. If you fail then targets equal to your failure margin will flee or turn against you. If you succeed then your success margin is the number of targets who join you as followers for the remainder of the encounter.
- Supervise. You direct the efforts of others. Select a project that you could perform and make a check against your rank score. The success margin is the number of individuals who perform that project as though you were doing it yourself. Supervised individuals counts as 2 success margin for any project, and other contributors count as 1 success margin. If you fail you suffer any consequences normally and no individuals contribute.
- Threaten. You can attempt to force a target with no grit to do your bidding. You roll social attack with your rank score, and if you succeed the target will obey. Outrageous or dangerous commands may add a penalty. Whether you succeed or fail the target will have a reaction penalty against you, and threats add tension during a dispute.
Associated Abilities
- Direct: You can give up your guard to allow all followers to guard against an attack and spend focus on follower's checks. You gain the Sudden Directive stunt.
Template:Disrupt Template:Inspire
- Intimidate: You can stare down an opponent as a Manipulation. During an Exchange it requires an Action, and Routs the target if successful. Outside of an Exchange a Bad roll causes the target to become Hostile.
- Lead: You retain control of followers regardless of distance or whether they have markers, and you gain the Bolstering Speech stunt.
- Plan: You always place your band's starting positions after opponents are placed, but the referee may limit where you can place. You may spend a focus for available reinforcements arrive after an exchange.
See Also
Skill Cost
Version 2.5.1
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