Advancement
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Setting Goals Goals may also change or be replaced. For example, a creature has kidnapped a local victim. If the victim was popular or important the goal might be to rescue the victim. If not, or the situation seems hopeless, then the goal might be set to stop the creature. If the victim is rescued, but someone else is then kidnapped a rescue goal would be the same, the band wouldn't gain anything but focus for accomplishing it. Likewise if the victim turns up dead a rescue goal has failed, but a goal to stop the creature now becomes apparent. Both rescuing the victim and stopping the creature could be apparent goals from the beginning, or could be revealed as the situation changes. And note that killing the creature will certainly count as stopping it, but depending on its motivations there may be other options. Long term over-arching goals seem like they should be worth more than goals that can be resolved in a single game session, but actually they should tend to be linked or layered. A big plot should have smaller short term goals that form a path towards the eventual conclusion. A climactic battle could resolve two or more goals all at once, giving it extra dramatic weight. Clearly broken out goals can also give you a feeling for levels of success. For example, the goals when facing an invading army could be:
The final test of a goal is if it worth recording on the band history or boasting about to other adventurers. Saving a farmer's prized animal from a predator will surely earn you the gratitude of the farmer (and the animal), but unless the predator was extraordinary it likely won't count as achieving a goal. |
All members of the band gain the benefits of advancement, whether they were present when the goal was earned or not. If you start as an accomplished band or even higher than you get all the benefits from the previous advancements.
Goals
When a goal is met, the leader fills in a circle on the Band Sheet and notes it in the band's achievements. Each time you achieve a goal all characters present also regain 1 focus. After every fifth goal the band gains a reward. Some achievements in the game may count as two or more goals, both for the number of circles filled in and for the amount of focus recovered. If you manage to meet the same goal more than once you regain focus as usual, but you don't fill in circles on the track again.
Your organization and possibly your band purpose will add goals for you to achieve. Additional goals may be discovered during play, such as defeating specific villains or correcting specific problems. If a goal only applies to some characters in the band, the band gains AP and fills in advancement bubbles regardless, but only the applicable characters recover lost focus. Some goals are universal:
| Adept Power Level (50 Points, +1 Asset) | ||||
+5 Points (55) |
+5 Points (60) |
+5 Points (65) |
+5 Points (70) |
+5 Points (75) |
| Accomplished Power Level (75 Points, +1 Asset) | ||||
+1 Fame (+1) |
+5 Points (80) |
+1 Loyalty (+1) |
+5 Points (85) |
+1 Asset (+2) |
+5 Points (90) |
+1 Fame (+2) |
+5 Points (95) |
+1 Loyalty (+2) |
+5 Points (100) |
| Impressive Power Level (100 Points, +2 Assets, +2 Fame, +2 Loyalty) | ||||
+1 Asset (+3) |
+1 Fame (+3) |
+5 Points (105) |
+1 Loyalty (+3) |
+1 Asset (+4) |
+5 Points (110) |
+1 Fame (+4) |
+1 Loyalty (+4) |
+5 Points (115) |
+1 Asset (+5) |
+1 Fame (+5) |
+5 Points (120) |
+1 Loyalty (+5) |
+1 Asset (+6) |
+5 Points (125) |
| Preeminent Power Level (125 Points, +6 Assets, +5 Fame, +5 Loyalty) | ||||
+1 Fame (+6) |
+1 Loyalty (+6) |
+5 Points (130) |
+1 Asset (+7) |
+1 Fame (+7) |
+1 Loyalty (+7) |
+5 Points (135) |
+1 Asset (+8) |
+1 Fame (+8) |
+1 Loyalty (+8) |
+5 Points (140) |
+1 Asset (+9) |
+1 Fame (+9) |
+1 Loyalty (+9) |
+5 Points (145) |
+1 Asset (+10) |
+1 Fame (+10) |
+1 Loyalty (+10) |
+5 Points (150) |
+1 Legacy |
| Supreme Power Level (150 Points, +10 Assets, +10 Fame, +10 Loyalty) | ||||
Example: A band started as adept, and has marked off goals. The band has 1 asset, and members are built on 65 points. If a band member was eliminated the player brings in a new character built on 65 points just like the rest of the band. The player may opt to build on fewer points, but the extra points are always available for use in the future.
See Also
Version 2.5.0
©2014 Frameworks Games
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