Difference between revisions of "Asset"

From AF wiki
Jump to: navigation, search
Line 70: Line 70:
 
*[[Advancement]]
 
*[[Advancement]]
 
*[[Equipment]]
 
*[[Equipment]]
*[[Loyalty]]
+
*[[Conflict]]
  
 
{{V251}}
 
{{V251}}
  
 
[[Category:Character Creation]]
 
[[Category:Character Creation]]

Revision as of 04:37, 15 April 2015

Assets are special resources you can gain access to. Anything that you might find, win, or lose can be an asset. The most common assets are items of equipment, but intangibles like friendships, social rank, or special knowledge can count. You have a set number of starting assets depending on your power level. Loyalty or abilities can unlock additional assets. Assets come in tiers from 0 to 3. You always start with 2 tier 0 assets, plus additional assets based on your band power level. If you gain a slot for an asset (such as from loyalty or an ability) you gain the asset during your next respite. During play you can acquire any number of assets of any tier. You may also lose assets during play. If an asset is provided by an ability, mastery, or a loyalty that you still possess then it is automatically replaced during your next respite.

Reputation

Template:Local ReputationTemplate:Daunting ReputationTemplate:Notable ReputationTemplate:Prestigious Reputation
Asset Tier Keywords

Favors

Once paid back you lose this asset. Paying back a favor usually involves danger or sacrifice, but may take the form of useful information or a different asset. Until the favor is paid back the target will do minor support tasks without hesitation or cost.

Asset Tier Keywords
Minor Favor 0 Use: Reimburse from an adept denizen.
Notable Favor 1 Use: Reimburse from a remarkable denizen or a minor organization.
Major Favor 2 Use: Reimburse from an august denizen or major organization.
Momentous Favor 3 Use: Reimburse from a supreme denizen or dominant organization.

Wealth

Wealth assets may be given unique names for different settings.

Template:Extra CashTemplate:RevenueTemplate:RichTemplate:Filthy Rich
Asset Tier Keywords

Mastery and Legacy

These grant you a mastery as though you had paid the points for it. Note that as an asset these may be lost. That could take the form of tainted training, destruction of study materials, specific injuries, and so on. A legacy can be taken away by destroying the family legend or separating a recipient thoroughly enough.

Template:Available MasteryTemplate:Unavailable Mastery
Asset Tier Keywords
Legacy 3 Use: Pick any asset you own. Future relatives start play with that asset.

Followers

Asset Tier Keywords
0 point companion 0 A single 0 point follower.
25 point companion 1 A single 25 point follower.
0 point troop 1 Five identical 0 point followers.
50 point companion 2 A single 50 point follower.
25 point troop 2 Five identical 25 point followers.
75 point companion 3 A single 75 point follower.
50 point troop 3 Five identical 50 point followers.

Licenses and Organizations

Asset Tier Keywords
Minor permits 0 Eases legal restrictions or allows limited exceptions.
Major permit 1 A badge or military contract that allows major legal exceptions.
Minor organization 1 You create or lead a small organization.
Major organization 2 You create or lead a significant organization.
Dominant organization 3 You create or lead a dominant organization or nation.

See Also


Version 2.5.1
©2014 Frameworks Games

This is outdated content. Update Needed!