Difference between revisions of "Band"

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{{Band Purpose}}
 
{{Band Purpose}}
 
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Adventure Frameworks is played by a group of people, each with a character. Though each player's individual character is important, the collective entity created by the alliance of these characters has a life of its own, and is called your [[band]]. It is the band that earns a reputation and grows in power. And just like a character, a band has a name and a sheet to track accomplishments or properties.
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Adventure Frameworks is played by a group of people, each with a character. Though each player's individual character is important, the alliance of these characters has a life of its own, and is called your [[band]]. Individual characters gain reputations and assets, but the the band as a whole grows in power. Just like a character, a band has a name and a sheet to track accomplishments or properties.
  
==Form a Band==
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==Formation==
You may form the band before the game even starts, potentially creating intricate stories about how the characters first met and decided to join together. You can just as easily note that they did join together and wait to explore the details of why and how later during the game. You can even form the band spontaneously during the first game session. But no matter how you choose to start it, the band will exist, and every player's character will be a part of it.
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How a band is formed varies. You could start with a purpose (see sidebar) and create characters that fit that purpose. You can simply assume that the band has formed before the first adventure begins, and either detail that formation as background information or discover it during play. You can make the formation of the alliance the focus of your first game session. A formed band must have a name and a leader. Naming a band is deceptively important and will have more impact on how your characters and the game develops over time than you may suspect. Take the time to think through the band's name, how it relates to your purpose and to the characters. If you can't come up with a fitting name the gossiping masses will come up with one for you, so don't leave your immortal legacy in their hands. One player's character is chosen as the leader of the band. The leader is responsible for updating the band's sheet and tracking goals and advancement. The band must always have a leader present, and the role may be passed freely back and forth as desired. Being the band's leader doesn't give any mechanical benefits, but players will often give extra weight to a leader's decisions or allow the leader to break ties.
  
A band may have a specific purpose (see sidebar), but that isn't required. A band will have a name. You don't have to name your band immediately, but by the time you earn your first point of [[Fame]] if you haven't named yourselves then the prattling masses will choose a name for you. Don't leave your legacy in their ignorant hands. Likewise a band's name helps with your fame outside the game world too. It's much easier to invoke the adventures of the Crooked Corner Irregulars than that crew of robbers who occasionally got caught up in mysteries.
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==Advancement==
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Every individual character within a band may be built on up to the same number of points, based on the band's advancement. Most games will start at either the adept or accomplished level. When the band advances to gain more points and assets characters in the band gain those benefits whether they were present when advancement was earned or not. Assume that missing characters are doing something equally important, and new recruits will only gravitate to the band if they are the same power level. You don't have to spend all your points, and unspent points remain available to spend during a [[respite]] or a [[crucible]]. When you resolve a goal, the leader will check it off on the [[Band Sheet]]. Each time a goal is checked off the members of the band get the immediate effects of a respite. Some goals may be accomplished more than once. Once checked, you don't get any additional advancement benefit from such a goal, but you do get the free respite each time.
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*Green (25 points, 0 assets)
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*Adept (50 points, +1 asset)
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*Accomplished (75 points, +2 assets)
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*Remarkable (100 points, +3 assets)
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*August (125 points, +4 assets)
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*Supreme (150 points, +5 assets)
  
A band can be very loose and sketchy, but a strong central idea for a band can make a game extremely memorable. A good band automatically answers the questions that drive the game forward. Why do these characters continue to associate with one another? What motivates them to pursue an adventure? Individual characters can gain extra dimensions from their role and position within the band, whether they are embracing it or resisting it.
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==Dissolution==
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Since the band is the focus of the game, a collapsing band marks the end of that game. A band could collapse due to all the members being killed, or even due to a fundamental disagreement that separates all the members. In either case you can start a new game with a new band. It is recommended that the new band have the same advancement as the old band, and already has checks for repeating goals that the old band gained so there is no need to grind back through the same goals all over again. A band should be working together towards common goals, each character should have a reason to be in the band, and each character should like or at least trust the other members. Exceptions are possible, but make it more likely that the band will dissolve. If a new band forms with more than one character from the original band it is considered the same band.
  
==Advancement==
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==Band Sheet==
Every individual character within a band may be built on up to the same number of points. All members of the band gain the benefits of advancement, whether they were present when the goal was earned or not. The assumption is even if an individual character misses an adventure, then that character is doing something else important and is progressing in parallel. Likewise a more powerful band will attract more powerful new recruits if a character is replaced. You don't have to spend all your points, but they are always available. Each time a new goal is met the leader fills in a circle on the [[Band Sheet]] and notes it in the band's achievements. Each time you achieve a goal all characters present also regain 1 [[focus]]. When a row of circles is filled the band goes up in power level after the next respite. Some goals may be worth two or more circles and focus. If you complete the same goal more than once you regain [[focus]] as usual, but you don't fill in circles on the track again. If a goal doesn't apply to all the characters the band gains AP and fills in advancement circles, but only the applicable characters recover lost [[focus]].
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'''Band Name:''' _________________________________________<br>
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'''Game World:''' ________________________________________<br>
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'''Purpose:''' ___________________________________________
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*Member _________________________________________ (Current)
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*Member _________________________________________ (Current)
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*Member _________________________________________ (Current)
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*Member _________________________________________ (Current)
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*Member _________________________________________ (Current)
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'''Advancement'''
 
*Green (25 points, 0 assets)
 
*Green (25 points, 0 assets)
 
**[[image:5dots.gif]]
 
**[[image:5dots.gif]]
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**[[image:5dots.gif]] [[image:5dots.gif]] [[image:5dots.gif]] [[image:5dots.gif]] [[image:5dots.gif]]
 
**[[image:5dots.gif]] [[image:5dots.gif]] [[image:5dots.gif]] [[image:5dots.gif]] [[image:5dots.gif]]
 
*Supreme (150 points, 5 assets)
 
*Supreme (150 points, 5 assets)
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'''Goals'''<br>
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[[image:1square.gif]] __________________________________________________________________ <br>
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[[image:1square.gif]] __________________________________________________________________ <br>
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[[image:1square.gif]] __________________________________________________________________ <br>
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[[image:1square.gif]] __________________________________________________________________ <br>
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[[image:1square.gif]] __________________________________________________________________ <br>
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[[image:1square.gif]] __________________________________________________________________ <br>
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[[image:1square.gif]] __________________________________________________________________ <br>
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[[image:1square.gif]] __________________________________________________________________ <br>
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[[image:1square.gif]] __________________________________________________________________ <br>
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[[image:1square.gif]] __________________________________________________________________ <br>
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[[image:1square.gif]] __________________________________________________________________ <br>
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[[image:1square.gif]] __________________________________________________________________ <br>
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[[image:1square.gif]] __________________________________________________________________ <br>
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[[image:1square.gif]] __________________________________________________________________ <br>
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[[image:1square.gif]] __________________________________________________________________ <br>
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[[image:1square.gif]] __________________________________________________________________ <br>
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[[image:1square.gif]] __________________________________________________________________ <br>
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[[image:1square.gif]] __________________________________________________________________ <br>
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[[image:1square.gif]] __________________________________________________________________ <br>
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[[image:1square.gif]] __________________________________________________________________ <br>
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[[image:1square.gif]] __________________________________________________________________ <br>
 +
[[image:1square.gif]] __________________________________________________________________ <br>
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[[image:1square.gif]] __________________________________________________________________ <br>
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[[image:1square.gif]] __________________________________________________________________ <br>
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[[image:1square.gif]] __________________________________________________________________ <br>
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[[image:1square.gif]] __________________________________________________________________ <br>
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[[image:1square.gif]] __________________________________________________________________ <br>
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[[image:1square.gif]] __________________________________________________________________ <br>
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[[image:1square.gif]] __________________________________________________________________ <br>
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[[image:1square.gif]] __________________________________________________________________ <br>
  
 
==See Also==
 
==See Also==
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*[[Asset]]
 
*[[Band Sheet]]
 
*[[Band Sheet]]
 
*[[Character Creation]]
 
*[[Character Creation]]
  
[[image:crusaders.jpg|center]]
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{{V250}}
 
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{{v250}}
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[[Category:Framework]]
 
[[Category:Framework]]

Revision as of 00:06, 26 October 2014

A Band's Purpose
A Band is drawn together for a specific purpose that thematically connects the characters and the game as a whole. The referee may choose a purpose when starting up the game, or invite the players to discuss and select one of their own. Either way, everyone should be aware of the purpose before creating a character, and everyone should create a character compatible with that purpose. Below are some archetypical campaign purposes. Different game worlds suggest entirely new purposes, or put distinct spins on those outlined here.

  • Anomalies: The Band is different from everyone else. They come together for safety and company, and perhaps to unravel the mystery of why they are anomalies in the first place.
  • Architects: The Band has allied with one another to build something: an organization, a faction, or a community. The architects' efforts will live on after them, affecting the game world and future characters.
  • Avengers: A nemesis has done something horrible, and now every member of the Band has a personal stake in making it right. An army of lackeys and lieutenants stand in the way of justice.
  • Family: The Band is bound by blood, history, and friendship. Sagas are often family affairs, even if the first generation starts with a different purpose.
  • Pawns: The Band is drawn together by an outside force, and bad things seem to happen if they drift apart. The members face a choice: to embrace their destiny or rebel against it.
  • Pioneers: The Band volunteers to go (boldly) where no one has gone before. The Band is always driving forward, either for the joy of exploration or from some dire threat looming behind them.
  • Specialists: An important job needs to be done, and the Band is recruited to do it. Each member has a role to fulfill to get this job done.
  • Celebrities: The Band seeks fame, fortune, and everlasting glory. Rivals are always competing for the same spotlight.
  • Survivors: The Band is forced together just to survive a harsh world. Rivals are competing for the same resources, or trying to take what the characters have.

Adventure Frameworks is played by a group of people, each with a character. Though each player's individual character is important, the alliance of these characters has a life of its own, and is called your band. Individual characters gain reputations and assets, but the the band as a whole grows in power. Just like a character, a band has a name and a sheet to track accomplishments or properties.

Formation

How a band is formed varies. You could start with a purpose (see sidebar) and create characters that fit that purpose. You can simply assume that the band has formed before the first adventure begins, and either detail that formation as background information or discover it during play. You can make the formation of the alliance the focus of your first game session. A formed band must have a name and a leader. Naming a band is deceptively important and will have more impact on how your characters and the game develops over time than you may suspect. Take the time to think through the band's name, how it relates to your purpose and to the characters. If you can't come up with a fitting name the gossiping masses will come up with one for you, so don't leave your immortal legacy in their hands. One player's character is chosen as the leader of the band. The leader is responsible for updating the band's sheet and tracking goals and advancement. The band must always have a leader present, and the role may be passed freely back and forth as desired. Being the band's leader doesn't give any mechanical benefits, but players will often give extra weight to a leader's decisions or allow the leader to break ties.

Advancement

Every individual character within a band may be built on up to the same number of points, based on the band's advancement. Most games will start at either the adept or accomplished level. When the band advances to gain more points and assets characters in the band gain those benefits whether they were present when advancement was earned or not. Assume that missing characters are doing something equally important, and new recruits will only gravitate to the band if they are the same power level. You don't have to spend all your points, and unspent points remain available to spend during a respite or a crucible. When you resolve a goal, the leader will check it off on the Band Sheet. Each time a goal is checked off the members of the band get the immediate effects of a respite. Some goals may be accomplished more than once. Once checked, you don't get any additional advancement benefit from such a goal, but you do get the free respite each time.

  • Green (25 points, 0 assets)
  • Adept (50 points, +1 asset)
  • Accomplished (75 points, +2 assets)
  • Remarkable (100 points, +3 assets)
  • August (125 points, +4 assets)
  • Supreme (150 points, +5 assets)

Dissolution

Since the band is the focus of the game, a collapsing band marks the end of that game. A band could collapse due to all the members being killed, or even due to a fundamental disagreement that separates all the members. In either case you can start a new game with a new band. It is recommended that the new band have the same advancement as the old band, and already has checks for repeating goals that the old band gained so there is no need to grind back through the same goals all over again. A band should be working together towards common goals, each character should have a reason to be in the band, and each character should like or at least trust the other members. Exceptions are possible, but make it more likely that the band will dissolve. If a new band forms with more than one character from the original band it is considered the same band.

Band Sheet

Band Name: _________________________________________
Game World: ________________________________________
Purpose: ___________________________________________

  • Member _________________________________________ (Current)
  • Member _________________________________________ (Current)
  • Member _________________________________________ (Current)
  • Member _________________________________________ (Current)
  • Member _________________________________________ (Current)

Advancement

  • Green (25 points, 0 assets)
    • 5dots.gif
  • Adept (50 points, 1 asset)
    • 5dots.gif 5dots.gif
  • Accomplished (75 points, 2 assets)
    • 5dots.gif 5dots.gif 5dots.gif
  • Remarkable (100 points, 3 assets)
    • 5dots.gif 5dots.gif 5dots.gif 5dots.gif
  • August (125 points, 4 assets)
    • 5dots.gif 5dots.gif 5dots.gif 5dots.gif 5dots.gif
  • Supreme (150 points, 5 assets)

Goals
1square.gif __________________________________________________________________
1square.gif __________________________________________________________________
1square.gif __________________________________________________________________
1square.gif __________________________________________________________________
1square.gif __________________________________________________________________
1square.gif __________________________________________________________________
1square.gif __________________________________________________________________
1square.gif __________________________________________________________________
1square.gif __________________________________________________________________
1square.gif __________________________________________________________________
1square.gif __________________________________________________________________
1square.gif __________________________________________________________________
1square.gif __________________________________________________________________
1square.gif __________________________________________________________________
1square.gif __________________________________________________________________
1square.gif __________________________________________________________________
1square.gif __________________________________________________________________
1square.gif __________________________________________________________________
1square.gif __________________________________________________________________
1square.gif __________________________________________________________________
1square.gif __________________________________________________________________
1square.gif __________________________________________________________________
1square.gif __________________________________________________________________
1square.gif __________________________________________________________________
1square.gif __________________________________________________________________
1square.gif __________________________________________________________________
1square.gif __________________________________________________________________
1square.gif __________________________________________________________________
1square.gif __________________________________________________________________
1square.gif __________________________________________________________________

See Also


Version 2.5.0
©2014 Frameworks Games

This is outdated content. Update Needed!