Difference between revisions of "Asset"

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Assets are resources that you have as a group. As the band advances it will become more wealthy in general, even if individual members are not. Regardless of your character's individual resources you may the band's assets. The band's leader has the final decision on who may pick or use an asset. Note that it is possible to gain assets in play through means other than advancement, and it is also possible to lose an asset through chance or mismanagement. You may select the same asset multiple times.
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Assets are special resources you have access to. Anything that you might gain or lose can be an asset. The most common assets are items of equipment, but intangibles like friendships, ranks, or knowledge can count. You have a set number of assets depending on your power level. Loyalty unlocks additional assets, and some abilities offer extra assets. Assets come in tiers. Tier 0 is for fleeting assets. You always start with 3 of these and can gain any number during play, but at each respite you may keep only three. Tier 1 assets are more powerful, but only have a limited number of permanent slots. A tier 2 asset is even more powerful, but fills 2 of your slots instead of one. A tier 3 asset is unique and wondrous, and fills 3 of your slots instead of one. When you gain an asset slot that isn't filled, during your next respite you may choose what will fill it. If you manage to gain assets beyond what your slots support during play you do not lose them, but you don't automatically choose new assets until you have empty slots again. The assets provided by your loyalties are in addition to these slots.
*'''Badge:''' The band has the same legal authority to enter, arrest, or kill that regular law enforcement officials do.
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*'''Companion:''' Add a single [[companion]] built on 5 fewer points than the band. The companion is controlled by a single player but has the [[Horde]] keyword.
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==Fleeting (0) Assets==
*'''Creature:''' Add a single [[Feral]] or [[Tamed]] creature built on 10 fewer points than the band. The creature may be ridden and is controlled by a single player despite any faults. The creature has the [[Horde]] keyword.
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*'''Authority:''' Permits. Documents that ease or allow temporary exceptions to legal restrictions.
*'''Favor:''' A speficied individual or group gives you a [[reaction]] bonus (+2).  
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*'''Equipment:''' Reasonable item. Common [[equipment]] that provides a mild benefit.
*'''Forgiveness:''' You may completely fill in an infamy [[image:xdot.gif]] in your fame track.
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*'''Follower:''' 0 point companion. This is a character or creature [[follower]] that you build and control. Followers always have the [[horde]] keyword.
*'''Income:''' During a [[respite]] you automatically pay one [[Upkeep]], or eliminate one [[Strapped]] state, or gain [[Prosperous]] for one member who is not strapped.
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*'''Leverage:''' Favor. A denizen owes you a favor, and once paid back you lose this asset. Paying back a favor shouldn't put the denizen in direct danger, but might provide useful information including clues or the location of more powerful assets.
*'''Inventory:''' You no longer reset your items after a [[respite]].  
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*'''Wealth:''' Profit. Profit counteracts the strapped state, or grants a bonus (+2) on a negotiate check.
*'''Leverage:''' You can expend this asset to make a specified target without statistics to any one thing, or a target with statistics is given the thing as a goal and no focus may be regained from any other source until the goal is accomplished or the leverage is lost.
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*'''Prize:''' You gain a single Priceless item that any member of the band may use.
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==Tier 1 Assets==
*'''Troop:''' Add five identical [[follower]]s built on 20 fewer points than the band. Each has the [[Horde]] keyword. If members of the troop are lost, one is replaced each [[respite]].
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*'''Authority:''' Badge. You are an official representative of your organization, with rights to enter, investigate, and even combat the organization's members and opponents.
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*'''Equipment:''' Expensive item. Rare or costly [[equipment]] that provides a moderate benefit.
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*'''Follower:''' 25 point companion. This is a character or creature [[follower]] that you build and control. Followers always have the [[horde]] keyword.
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*'''Follower:''' 0 point troop. These are 5 identical character or creature [[follower]]s that you build and control. Followers always have the [[horde]] keyword.
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*'''Leverage:''' Obligation. A denizen owes you a major favor. Until paid back you can ask for minor favors. Paying back a favor can include direct danger or an exchange for another Tier 1 asset.
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*'''Mastery:''' Extra. You have access to a mastery option that isn't normally provided by your concept.
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*'''Reputation:''' Daunting. Any denizen without statistics will simply do what you say without complaining to you. However they may complain to someone else daunting enough to resist you.
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*'''Wealth:''' Income. You generate a profit asset automatically during each respite, and you ignore the [[upkeep]] keyword.
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==Level 2 Assets==
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*'''Authority:''' Leader. You are in direct command of a branch of an organization, and can govern its resources accordingly.
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*'''Equipment:''' Priceless item. Exceedingly rare or expensive [[equipment]] that provides a major benefit.
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*'''Follower:''' 50 point companion. This is a character or creature [[follower]] that you build and control. Followers always have the [[horde]] keyword.
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*'''Follower:''' 25 point troop. These are 5 identical character or creature [[follower]]s that you build and control. Followers always have the [[horde]] keyword.
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*'''Leverage:''' Pledge. An organization owes you a major favor. Until paid back you can ask for minor favors from individual members. Paying back a favor can include direct danger or an exchange for another Tier 2 asset.
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*'''Mastery:''' Free. You have possess and may use a mastery option without purchasing it so long as you meet the prerequisites.
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*'''Reputation:''' Prestige. Any denizen without prestige is expected to show deference to your presence and opinion. They don't have to follow your orders, but they do have to be polite or cause a scandal.
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*'''Wealth:''' Fortune. You generate a profit asset automatically when you visit a bank, and you ignore the [[upkeep]] keyword.
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==Level 3 Assets==
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*'''Authority:''' Dominion. You are in direct command of a major organization, and can govern its resources accordingly.
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*'''Equipment:''' Unparalleled item. Unique or mystical [[equipment]] that provides a massive benefit.
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*'''Follower:''' 75 point companion. This is a character or creature [[follower]] that you build and control. Followers always have the [[horde]] keyword.
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*'''Follower:''' 50 point troop. These are 5 identical character or creature [[follower]]s that you build and control. Followers always have the [[horde]] keyword.
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*'''Legacy.''' Choose any other asset and reduce its Tier by one. Any future character plausibly related to this character gains the benefit of the legacy.
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*'''Mastery:''' Violation. You have possess and may use a mastery option without purchasing it or meeting the prerequisites.
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*'''Reputation:''' Preeminence. You are one of the most important people in the world. Usually people need prestige to even speak to you.
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*'''Wealth:''' Fortune. You generate a profit asset automatically when you visit a bank, and you ignore the [[upkeep]] keyword.
  
 
==See Also==
 
==See Also==
*[[Band]]
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*[[Character Creation]]
 
*[[Advancement]]
 
*[[Advancement]]
*[[Fame]]
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*[[Equipment]]
 
*[[Loyalty]]
 
*[[Loyalty]]
*[[Band Sheet]]
 
 
  
 
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[[Category:Game Play]]
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[[Category:Character Creation]]

Revision as of 02:54, 20 October 2014

Assets are special resources you have access to. Anything that you might gain or lose can be an asset. The most common assets are items of equipment, but intangibles like friendships, ranks, or knowledge can count. You have a set number of assets depending on your power level. Loyalty unlocks additional assets, and some abilities offer extra assets. Assets come in tiers. Tier 0 is for fleeting assets. You always start with 3 of these and can gain any number during play, but at each respite you may keep only three. Tier 1 assets are more powerful, but only have a limited number of permanent slots. A tier 2 asset is even more powerful, but fills 2 of your slots instead of one. A tier 3 asset is unique and wondrous, and fills 3 of your slots instead of one. When you gain an asset slot that isn't filled, during your next respite you may choose what will fill it. If you manage to gain assets beyond what your slots support during play you do not lose them, but you don't automatically choose new assets until you have empty slots again. The assets provided by your loyalties are in addition to these slots.

Fleeting (0) Assets

  • Authority: Permits. Documents that ease or allow temporary exceptions to legal restrictions.
  • Equipment: Reasonable item. Common equipment that provides a mild benefit.
  • Follower: 0 point companion. This is a character or creature follower that you build and control. Followers always have the horde keyword.
  • Leverage: Favor. A denizen owes you a favor, and once paid back you lose this asset. Paying back a favor shouldn't put the denizen in direct danger, but might provide useful information including clues or the location of more powerful assets.
  • Wealth: Profit. Profit counteracts the strapped state, or grants a bonus (+2) on a negotiate check.

Tier 1 Assets

  • Authority: Badge. You are an official representative of your organization, with rights to enter, investigate, and even combat the organization's members and opponents.
  • Equipment: Expensive item. Rare or costly equipment that provides a moderate benefit.
  • Follower: 25 point companion. This is a character or creature follower that you build and control. Followers always have the horde keyword.
  • Follower: 0 point troop. These are 5 identical character or creature followers that you build and control. Followers always have the horde keyword.
  • Leverage: Obligation. A denizen owes you a major favor. Until paid back you can ask for minor favors. Paying back a favor can include direct danger or an exchange for another Tier 1 asset.
  • Mastery: Extra. You have access to a mastery option that isn't normally provided by your concept.
  • Reputation: Daunting. Any denizen without statistics will simply do what you say without complaining to you. However they may complain to someone else daunting enough to resist you.
  • Wealth: Income. You generate a profit asset automatically during each respite, and you ignore the upkeep keyword.

Level 2 Assets

  • Authority: Leader. You are in direct command of a branch of an organization, and can govern its resources accordingly.
  • Equipment: Priceless item. Exceedingly rare or expensive equipment that provides a major benefit.
  • Follower: 50 point companion. This is a character or creature follower that you build and control. Followers always have the horde keyword.
  • Follower: 25 point troop. These are 5 identical character or creature followers that you build and control. Followers always have the horde keyword.
  • Leverage: Pledge. An organization owes you a major favor. Until paid back you can ask for minor favors from individual members. Paying back a favor can include direct danger or an exchange for another Tier 2 asset.
  • Mastery: Free. You have possess and may use a mastery option without purchasing it so long as you meet the prerequisites.
  • Reputation: Prestige. Any denizen without prestige is expected to show deference to your presence and opinion. They don't have to follow your orders, but they do have to be polite or cause a scandal.
  • Wealth: Fortune. You generate a profit asset automatically when you visit a bank, and you ignore the upkeep keyword.

Level 3 Assets

  • Authority: Dominion. You are in direct command of a major organization, and can govern its resources accordingly.
  • Equipment: Unparalleled item. Unique or mystical equipment that provides a massive benefit.
  • Follower: 75 point companion. This is a character or creature follower that you build and control. Followers always have the horde keyword.
  • Follower: 50 point troop. These are 5 identical character or creature followers that you build and control. Followers always have the horde keyword.
  • Legacy. Choose any other asset and reduce its Tier by one. Any future character plausibly related to this character gains the benefit of the legacy.
  • Mastery: Violation. You have possess and may use a mastery option without purchasing it or meeting the prerequisites.
  • Reputation: Preeminence. You are one of the most important people in the world. Usually people need prestige to even speak to you.
  • Wealth: Fortune. You generate a profit asset automatically when you visit a bank, and you ignore the upkeep keyword.

See Also


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