Difference between revisions of "Rank"

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Check against rank boss people around, whether through leadership or bullying. Your score is a representation of your overall social standing, so you may need a minimum score to get certain jobs or be allowed into some circles.
 
Social position and leadership.
 
Social position and leadership.
*'''Interrogate.''' You initiate a contest between your [[rank]] and the suspect's [[convince]]. If you win the suspect must answer your questions truthfully. The loser suffers 1 wits damage.
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*'''Impress:''' Check rank to see if someone has heard of you and your accomplishments, and gain one bonus on a social attack if they have, or a penalty if they have not. This is based on your impression, and may suffer the obscure penalty.
*'''Order.''' If you have [[follower]]s with markers you may use a snap and check to control their actions completely, otherwise they will flee or become completely defensive.
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*'''Order.''' If you have [[follower]]s with markers you may use a snap and check to retain control of them, otherwise the referee chooses an action in their self interest.
*'''Recruit.''' You establish your credentials as a leader. This takes an action, and a successful check against your rank score. Your targets must be neutral and have the [[horde]] keyword. If you fail then targets equal to your failure margin will flee or turn against you. If you succeed then your success margin is the number of targets who join you as followers for the remainder of the encounter.
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*'''Recruit:''' You establish your credentials as a leader. Your audience must be at least neutral and have the [[horde]] keyword. Your success margin is the number who join you as followers (at least temporarily), or your failure margin is the number who turn against you.
*'''Supervise.''' You direct the efforts of others. Select a project that you could perform and make a check against your rank score. The success margin is the number of individuals who perform that project as though you were doing it yourself. Supervised individuals counts as 2 success margin for any project, and other contributors count as 1 success margin. If you fail you suffer any consequences normally and no individuals contribute.
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*'''Supervise:''' You [[cooperate]] with another check using rank instead of the usual skill. If two people try to supervise the same check everyone gains [[interference]].
*'''Threaten.''' You can attempt to force a target with no grit to do your bidding. You roll social attack with your rank score, and if you succeed the target will obey. Outrageous or dangerous commands may add a penalty. Whether you succeed or fail the target will have a reaction penalty against you, and threats add tension during a dispute.
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*'''Threaten:''' You force a target with no grit to do your bidding. You roll social attack with your rank score, and if you succeed the target will obey. Outrageous or dangerous commands may add a penalty. Whether you succeed or fail the target will have a reaction penalty against you.
  
 
==Associated Abilities==
 
==Associated Abilities==
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==See Also==
 
==See Also==
*[[Skill]]
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*[[Ability]]
  
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==Ability Cost==
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{{AbilityCost}}
  
==Skill Cost==
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[[Category:Alternate Ability]]
 
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[[Category:Skill]]
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Latest revision as of 20:35, 28 January 2023

Check against rank boss people around, whether through leadership or bullying. Your score is a representation of your overall social standing, so you may need a minimum score to get certain jobs or be allowed into some circles. Social position and leadership.

  • Impress: Check rank to see if someone has heard of you and your accomplishments, and gain one bonus on a social attack if they have, or a penalty if they have not. This is based on your impression, and may suffer the obscure penalty.
  • Order. If you have followers with markers you may use a snap and check to retain control of them, otherwise the referee chooses an action in their self interest.
  • Recruit: You establish your credentials as a leader. Your audience must be at least neutral and have the horde keyword. Your success margin is the number who join you as followers (at least temporarily), or your failure margin is the number who turn against you.
  • Supervise: You cooperate with another check using rank instead of the usual skill. If two people try to supervise the same check everyone gains interference.
  • Threaten: You force a target with no grit to do your bidding. You roll social attack with your rank score, and if you succeed the target will obey. Outrageous or dangerous commands may add a penalty. Whether you succeed or fail the target will have a reaction penalty against you.

Associated Abilities

Template:Inspire

  • Intimidate: You can stare down an opponent as a Manipulation. During an Exchange it requires an Action, and Routs the target if successful. Outside of an Exchange a Bad roll causes the target to become Hostile.
  • Lead: You retain control of followers regardless of distance or whether they have markers, and you gain the Bolstering Speech stunt.
  • Plan: You always place your band's starting positions after opponents are placed, but the referee may limit where you can place. You may spend a focus for available reinforcements arrive after an exchange.

See Also

Ability Cost

Score Save Points Label Description
1 (1) 0 Amateur You dabble, or try to get by on luck.
2 (1) 1 Proficient You are trained and competent.
3 (2) 2 Expert You are talented or extensively trained.
4 (2) 3 Master You are an accomplished expert.
5 (3) 4 Genius You have a rare and extraordinary gift.
6 (3) 5 Paragon You are the greatest of all time.


Version 2.5.2
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