Difference between revisions of "Rank"

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Your intimidation and leadership. Controlled by [[heart]].  
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Check against rank boss people around, whether through leadership or bullying. Your score is a representation of your overall social standing, so you may need a minimum score to get certain jobs or be allowed into some circles.
*'''Interrogate.''' You initiate a contest between your [[command]] and the suspect's [[perform]]. If you win the suspect must answer your questions truthfully. If you lose then the suspect may choose whether to answer truthfully. The loser suffers 1 wits damage.
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Social position and leadership.
*'''Order.''' If you have a [[follower]]s with markers you may use a snap and check to control their actions completely, otherwise they will flee or become completely defensive.
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*'''Impress:''' Check rank to see if someone has heard of you and your accomplishments, and gain one bonus on a social attack if they have, or a penalty if they have not. This is based on your impression, and may suffer the obscure penalty.
*'''Recruit.''' You establish your credentials as a leader. This takes an action, and a successful check against your command score. Your targets must be neutral and have the [[horde]] keyword. If you fail then targets equal to your failure margin will flee or turn against you. If you succeed then your success margin is the number of targets who join you as followers for the remainder of the encounter.
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*'''Order.''' If you have [[follower]]s with markers you may use a snap and check to retain control of them, otherwise the referee chooses an action in their self interest.
*'''Supervise.''' You direct the efforts of others. Select a project that you could perform and make a check against your command score. The success margin is the number of individuals who perform that project as though you were doing it yourself. Supervised individuals counts as 2 success margin for any project, and other contributors count as 1 success margin. If you fail you suffer any consequences normally and no individuals contribute.
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*'''Recruit:''' You establish your credentials as a leader. Your audience must be at least neutral and have the [[horde]] keyword. Your success margin is the number who join you as followers (at least temporarily), or your failure margin is the number who turn against you.
*'''Threaten.''' Outside of an encounter you can attempt to force a target with no grit to do your bidding. You roll against your command skill score. If the task you assign is dangerous there is a penalty (-2) on the check. Whether you succeed or fail the target will have a reaction penalty (-2) against you. If you fail the target refuses. If you succeed target will do as you ask. Complex tasks may require success margin for each component.
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*'''Supervise:''' You [[cooperate]] with another check using rank instead of the usual skill. If two people try to supervise the same check everyone gains [[interference]].
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*'''Threaten:''' You force a target with no grit to do your bidding. You roll social attack with your rank score, and if you succeed the target will obey. Outrageous or dangerous commands may add a penalty. Whether you succeed or fail the target will have a reaction penalty against you.
  
==Unlock Abilities==
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==Associated Abilities==
A high score in Command is required for some abilities:
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{{Direct}}
*[[Direct]]
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{{Inspire}}
*[[Disrupt]]
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{{Intimidate}}
*[[Inspire]]
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{{Lead}}
*[[Intimidate]]
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{{Plan}}
*[[Lead]]
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*[[Plan]]
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==See Also==
 
==See Also==
*[[Skill]]
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*[[Ability]]
*[[Heart]]
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*[[Negotiate]]
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*[[Perform]]
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==Skill Cost==
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==Ability Cost==
{{SkillCost}}
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{{AbilityCost}}
  
{{V251}}
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{{V252}}
  
[[Category:Skill]]
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[[Category:Alternate Ability]]

Latest revision as of 20:35, 28 January 2023

Check against rank boss people around, whether through leadership or bullying. Your score is a representation of your overall social standing, so you may need a minimum score to get certain jobs or be allowed into some circles. Social position and leadership.

  • Impress: Check rank to see if someone has heard of you and your accomplishments, and gain one bonus on a social attack if they have, or a penalty if they have not. This is based on your impression, and may suffer the obscure penalty.
  • Order. If you have followers with markers you may use a snap and check to retain control of them, otherwise the referee chooses an action in their self interest.
  • Recruit: You establish your credentials as a leader. Your audience must be at least neutral and have the horde keyword. Your success margin is the number who join you as followers (at least temporarily), or your failure margin is the number who turn against you.
  • Supervise: You cooperate with another check using rank instead of the usual skill. If two people try to supervise the same check everyone gains interference.
  • Threaten: You force a target with no grit to do your bidding. You roll social attack with your rank score, and if you succeed the target will obey. Outrageous or dangerous commands may add a penalty. Whether you succeed or fail the target will have a reaction penalty against you.

Associated Abilities

Template:Inspire

  • Intimidate: You can stare down an opponent as a Manipulation. During an Exchange it requires an Action, and Routs the target if successful. Outside of an Exchange a Bad roll causes the target to become Hostile.
  • Lead: You retain control of followers regardless of distance or whether they have markers, and you gain the Bolstering Speech stunt.
  • Plan: You always place your band's starting positions after opponents are placed, but the referee may limit where you can place. You may spend a focus for available reinforcements arrive after an exchange.

See Also

Ability Cost

Score Save Points Label Description
1 (1) 0 Amateur You dabble, or try to get by on luck.
2 (1) 1 Proficient You are trained and competent.
3 (2) 2 Expert You are talented or extensively trained.
4 (2) 3 Master You are an accomplished expert.
5 (3) 4 Genius You have a rare and extraordinary gift.
6 (3) 5 Paragon You are the greatest of all time.


Version 2.5.2
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