Difference between revisions of "Machinery"

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(Created page with "__NOTOC__ Your steadiness and expertise with various items and vehicles. ==Care== {{Main|Attend Project}} Pick a target in your Zone. If the target is Resting your ch...")
 
 
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__NOTOC__
 
__NOTOC__
Your steadiness and expertise with various items and [[vehicle]]s.
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Check against apparatus to use or work with [[vehicle]]s and machines. The ancient world was filled with fabulous machines and now eccentric inventors are concocting new contraptions. [[Gun]]s are expensive but available. Most travel is by sailing ships along Shiyan's myriad rivers, or the graceful [[loftstone]] sky ships. Automata can be constructed to mimic people or animals, and some even [[spark]] to full consciousness. Machinery lets you understand and use these wonders.
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*'''Build:''' You need a plan, [[material]]s, and a [[forge]] to build an item. Roll a complication. Each success completes one material from the plan, and a failure destroys one material. The cheapest and most common material is always completed or destroyed first. The complication may be started and stopped, and ends when all the material for the item is completed. Each check is a project, unless the item is very small or improvised.
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*'''Fix:''' Repairing an existing item is similar to building, but it's possible without the plan, materials, or forge. There's a penalty for missing the plan or forge, and the item's condition penalty also applies. Materials are only needed if checks fail, and if none are available the item destroyed. Each success restores a component or hits.
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*'''Operate.''' An action and a successful check allows you to understand, activate, deactivate, or use dangerous machinery. A failure produces the least desired result from the machine.
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*'''Steer.''' Use an action and a check to control your [[vehicle]]'s movement. The vehicle moves during your reflex. If the check fails the vehicle moves its current speed in a straight line. If you succeed you make the vehicle's move, and may use your [[guard]] to [[dodge]] with the vehicle. This dodge uses your steering score, suffers a penalty for the vehicle's size, but gains a bonus from the vehicle's speed. You may be forced to make a steer check to avoid a crash due to terrain or if your vehicle suffers enough stagger.
  
==Care==
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==Associated Abilities==
{{Main|Attend Project}}
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{{Crack}}
Pick a target in your Zone. If the target is [[Rest]]ing your check cooperates with their [[Durability]] check to recover a lost Hit.
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{{Make}}
 
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{{Pilot}}
==Mend==
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{{Sail}}
{{Main|Attend Action}}
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{{Shoot}}
You help a [[Bleeding]] target. Your target must be within [[Reach]]. If your check succeeds then your target eliminates any [[Bleeding]]. You may target yourself.
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==Triage==
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{{Main|Attend Snap}}
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You help a target in pain or shock. Your target must be within [[Reach]]. If your check succeeds then your target eliminates regains 1 Grit. You may target yourself.
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==Assemble==
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{{Main|Repair Project}}
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You build a new item, or repair an existing one. You will need [[Materials]] to build an item, and most items will require special abilities and special locations to build. You use a Project and roll a Complication. The target is noted for the item you want to build, and is based on the amount of Enc of material being used. If there are two numbers with a slash, the second number is the amount of special grade material needed, and forms an extra component of the Complication. Your success margin is the amount of regular material used towards the target. A triumph allows you to build 1 Enc of the special grade material requirement. If you fail, you destroy Enc of regular grade material equal to your failure margin. If you fumble you destroy 1 Enc of special grade material if applicable, or the usual 10 Enc of regular grade material if not. You may only achieve 25 margin in a single Project, so Complications with larger targets will take several projects to complete. Any repairs or mods to existing items require half the materials and have half the target.
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==Deactivate==
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{{Main|Repair Action}}
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You may use an Action and roll against the [[Repair]] skill to deactivate a [[Trap]]. If the check succeeds the trap is deactivated. If the check fails the trap is immediately activated. An "insidious" trap gives your check a Penalty (-2) both to Detect it and to deactivate it.
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==Douse==
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{{Main|Repair Snap}}
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You put out fires. Use a [[Snap]] and make a Repair check. If your check succeeds you eliminate 1 Burn result a target within reach. Some tools or abilities may increase the amount you Douse or the range of a target you can Douse.
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==Steer==
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{{Main|Operate Snap}}
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You may use an Operate [[Snap]] to control your [[Vehicle]]'s movement. You must be in the Helm [[Position]]. The vehicle moves during your Reflex regardless of whether or not you use use your Snap to control its movement and make any Operate checks necessary. If you don't use the Snap the vehicle will move its Current Speed in it's current facing, and if any checks are required they automatically [[Fumble]]. If you do use the Snap you may also use your [[Guard]] to [[Dodge]] with the vehicle. This Dodge uses your Operate check, suffers a penalty equal to the vehicle's Size Level, and your success margin may not exceed the vehicle's Current Speed.
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==Switch==
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{{Main|Operate Action}}
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An action and a successful Operate check allows you to switch from any [[Position]] on a vehicle to another Position. Once you are in the position you make any checks assigned to the position. If someone else attempts to fill the position you may either allow them to take the position (in which case you go back to being in no position at all) or you can contest the attempt with your Operate skill by using a [[Defense]].
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==Voyage==
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{{Main|Operate Project}}
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You move your vehicle Regions up to its Maximum Speed. You must make an Operate check for the project, and if you fail your vehicle suffers 1 Hit, ignoring any Armor or Reduction. The Damage could be from pushing the vehicle too hard, an accidental collision, or so on. Once each project you must make a free [[Explore]] check, just as if making a Journey on foot. If you succeed you learn one Property of your starting Region, but if you fail you lose 1 Region of movement. Only the Command and Navigator Positions may cooperate on the Explore check. Note that long voyages may cost [[Focus]].
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==Unlock Abilities==
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A high score in Operate is required for some [[Abilities]]:
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*[[Drive]]/[[Swerve]]
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*[[Pilot]]
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*[[Sail]]/[[Transport]]
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*[[Repair]]/[[Juryrig]]/[[Salvage]]
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*[[Invent]]/[[Engineer]]/[[Smith]]/[[Craft]]
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*[[Heal]]/[[Examine]]/[[Treat]]
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==See Also==
 
==See Also==
*[[Skill]]
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*[[Ability]]
*[[Reason]]
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*[[Sneak]]
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*[[Study]]
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==Skill Cost==
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==Ability Cost==
{{SkillCost}}
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{{AbilityCost}}
  
{{V250}}
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{{V252}}
  
[[Category:Skills]]
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[[Category:Alternate Ability]]

Latest revision as of 20:35, 28 January 2023

Check against apparatus to use or work with vehicles and machines. The ancient world was filled with fabulous machines and now eccentric inventors are concocting new contraptions. Guns are expensive but available. Most travel is by sailing ships along Shiyan's myriad rivers, or the graceful loftstone sky ships. Automata can be constructed to mimic people or animals, and some even spark to full consciousness. Machinery lets you understand and use these wonders.

  • Build: You need a plan, materials, and a forge to build an item. Roll a complication. Each success completes one material from the plan, and a failure destroys one material. The cheapest and most common material is always completed or destroyed first. The complication may be started and stopped, and ends when all the material for the item is completed. Each check is a project, unless the item is very small or improvised.
  • Fix: Repairing an existing item is similar to building, but it's possible without the plan, materials, or forge. There's a penalty for missing the plan or forge, and the item's condition penalty also applies. Materials are only needed if checks fail, and if none are available the item destroyed. Each success restores a component or hits.
  • Operate. An action and a successful check allows you to understand, activate, deactivate, or use dangerous machinery. A failure produces the least desired result from the machine.
  • Steer. Use an action and a check to control your vehicle's movement. The vehicle moves during your reflex. If the check fails the vehicle moves its current speed in a straight line. If you succeed you make the vehicle's move, and may use your guard to dodge with the vehicle. This dodge uses your steering score, suffers a penalty for the vehicle's size, but gains a bonus from the vehicle's speed. You may be forced to make a steer check to avoid a crash due to terrain or if your vehicle suffers enough stagger.

Associated Abilities

  • Crack: Open a lock without a key. Without a key you need a tool which can fit in the lock. Purpose-built Lockpicks provide Advantage. Roll a Check. A complicated or secure lock applies a Penalty. A Bad roll ruins the pick, jams the lock, or draws unwanted attention. The Lockpick Mastery applies to this crime.
  • Make: You can build any tier 1 item on the equipment list, and you start with an extra item or mod that you could build.
  • Pilot: You gain a bonus to checks for skycraft, and in a skycraft chase you roll two pursuit dice and choose the better result.
  • Sail: You ignore the penalty from the rigged keyword, and you gain +1 wind die.
  • Shoot: Use an Action to make a ranged attack with a weapon, and deal its damage on a Good roll. Penalties for the target’s Range and Concealment are common. You also suffer a Penalty if someone you don’t want to hit is adjacent to the target, and a Bad roll which can’t pay off the Pair hits that person instead, so exercise caution!

See Also

Ability Cost

Score Save Points Label Description
1 (1) 0 Amateur You dabble, or try to get by on luck.
2 (1) 1 Proficient You are trained and competent.
3 (2) 2 Expert You are talented or extensively trained.
4 (2) 3 Master You are an accomplished expert.
5 (3) 4 Genius You have a rare and extraordinary gift.
6 (3) 5 Paragon You are the greatest of all time.


Version 2.5.2
©2014 Frameworks Games

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