Difference between revisions of "Band"

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{{Band Purpose}}
 
{{Band Purpose}}
 
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Adventure Frameworks is played by a group of people, each with a character. Though each player's individual character is important, the collective entity created by the alliance of these characters has a life of its own, and is called your [[band]]. It is the band that earns a reputation and grows in power. And just like a character, a band has a name and a sheet to track accomplishments or properties.
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Characters come together in a group, called the [[Band]]. Different game worlds may rename this concept to something like a Crew, a Party, or so on. The Band's reason for coming together (and staying together) is the core story of the game. A Band must have a name, usually reflecting the content of the campaign in some way.
  
==Form a Band==
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==Recorder==
You may form the band before the game even starts, potentially creating intricate stories about how the characters first met and decided to join together. You can just as easily note that they did join together and wait to explore the details of why and how later during the game. You can even form the band spontaneously during the first game session. But no matter how you choose to start it, the band will exist, and every player's character will be a part of it.
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The Band has a record sheet (called the Band Sheet), and the recorder is responsible for keeping it filled in.
  
A band may have a specific purpose (see sidebar), but that isn't required. A band will have a name. You don't have to name your band immediately, but by the time you earn your first point of [[Fame]] if you haven't named yourselves then the prattling masses will choose a name for you. Don't leave your legacy in their ignorant hands. Likewise a band's name helps with your fame outside the game world too. It's much easier to invoke the adventures of the Crooked Corner Irregulars than that crew of robbers who occasionally got caught up in mysteries.
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==Advancement==
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Advancement, allies, reputation, and knowledge is earned by the Band as a whole. Individual character may die or retire, but their replacements start exactly where the rest of the Band is. Only when the entire Band (and the campaign) dissolves is the progress eliminated. Likewise a campaign may start with a Band at any level and any condition.
  
A band can be very loose and sketchy, but a strong central idea for a band can make a game extremely memorable. A good band automatically answers the questions that drive the game forward. Why do these characters continue to associate with one another? What motivates them to pursue an adventure? Individual characters can gain extra dimensions from their role and position within the band, whether they are embracing it or resisting it.
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{|
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|'''Rank'''||'''Points'''||'''Promotions'''
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|-Style="background-color:#afafaf"
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|Green||10||(–2)
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|-Style="background-color:#dfdfdf"
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|Capable||15||0
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|-Style="background-color:#afafaf"
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|Elite||30||5
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|-Style="background-color:#dfdfdf"
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|Mythic||45||10
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|-Style="background-color:#afafaf"
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|Retired||—||11+
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|}
  
==Advancement==
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==Crucible==
Every individual character within a band may be built on up to the same number of points. All members of the band gain the benefits of advancement, whether they were present when the goal was earned or not. The assumption is even if an individual character misses an adventure, then that character is doing something else important and is progressing in parallel. Likewise a more powerful band will attract more powerful new recruits if a character is replaced. You don't have to spend all your points, but they are always available. Each time a new goal is met the leader fills in a circle on the [[Band Sheet]] and notes it in the band's achievements. Each time you achieve a goal all characters present also regain 1 [[focus]]. When a row of circles is filled the band goes up in power level after the next respite. Some goals may be worth two or more circles and focus. If you complete the same goal more than once you regain [[focus]] as usual, but you don't fill in circles on the track again. If a goal doesn't apply to all the characters the band gains AP and fills in advancement circles, but only the applicable characters recover lost [[focus]].
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Once per character you may use a crucible. A crucible is instant, grants you a [[rest]], and allows you to immediately use any unspent points.
*Green (25 points, 0 assets)
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**[[image:5dots.gif]]
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*Adept (50 points, 1 asset)
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**[[image:5dots.gif]] [[image:5dots.gif]]
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*Accomplished (75 points, 2 assets)
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**[[image:5dots.gif]] [[image:5dots.gif]] [[image:5dots.gif]]
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*Remarkable (100 points, 3 assets)
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**[[image:5dots.gif]] [[image:5dots.gif]] [[image:5dots.gif]] [[image:5dots.gif]]
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*August (125 points, 4 assets)
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**[[image:5dots.gif]] [[image:5dots.gif]] [[image:5dots.gif]] [[image:5dots.gif]] [[image:5dots.gif]]
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*Supreme (150 points, 5 assets)
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==See Also==
 
==See Also==
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*[[Character Creation]]
 
*[[Character Creation]]
  
[[image:crusaders.jpg|center]]
 
  
{{v250}}
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{{V300}}
  
 
[[Category:Framework]]
 
[[Category:Framework]]

Latest revision as of 04:54, 28 January 2023

A Band's Purpose
A Band is drawn together for a specific purpose that thematically connects the characters and the game as a whole. The referee may choose a purpose when starting up the game, or invite the players to discuss and select one of their own. Either way, everyone should be aware of the purpose before creating a character, and everyone should create a character compatible with that purpose. Below are some archetypical campaign purposes. Different game worlds suggest entirely new purposes, or put distinct spins on those outlined here.

  • Anomalies: The Band is different from everyone else. They come together for safety and company, and perhaps to unravel the mystery of why they are anomalies in the first place.
  • Architects: The Band has allied with one another to build something: an organization, a faction, or a community. The architects' efforts will live on after them, affecting the game world and future characters.
  • Avengers: A nemesis has done something horrible, and now every member of the Band has a personal stake in making it right. An army of lackeys and lieutenants stand in the way of justice.
  • Family: The Band is bound by blood, history, and friendship. Sagas are often family affairs, even if the first generation starts with a different purpose.
  • Pawns: The Band is drawn together by an outside force, and bad things seem to happen if they drift apart. The members face a choice: to embrace their destiny or rebel against it.
  • Pioneers: The Band volunteers to go (boldly) where no one has gone before. The Band is always driving forward, either for the joy of exploration or from some dire threat looming behind them.
  • Specialists: An important job needs to be done, and the Band is recruited to do it. Each member has a role to fulfill to get this job done.
  • Celebrities: The Band seeks fame, fortune, and everlasting glory. Rivals are always competing for the same spotlight.
  • Survivors: The Band is forced together just to survive a harsh world. Rivals are competing for the same resources, or trying to take what the characters have.

Characters come together in a group, called the Band. Different game worlds may rename this concept to something like a Crew, a Party, or so on. The Band's reason for coming together (and staying together) is the core story of the game. A Band must have a name, usually reflecting the content of the campaign in some way.

Recorder

The Band has a record sheet (called the Band Sheet), and the recorder is responsible for keeping it filled in.

Advancement

Advancement, allies, reputation, and knowledge is earned by the Band as a whole. Individual character may die or retire, but their replacements start exactly where the rest of the Band is. Only when the entire Band (and the campaign) dissolves is the progress eliminated. Likewise a campaign may start with a Band at any level and any condition.

Rank Points Promotions
Green 10 (–2)
Capable 15 0
Elite 30 5
Mythic 45 10
Retired 11+

Crucible

Once per character you may use a crucible. A crucible is instant, grants you a rest, and allows you to immediately use any unspent points.

See Also



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