Difference between revisions of "Tame"
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You can intimidate and train [[feral]] creatures. Normally you may purchase trained creatures to be mounts or guard beasts. A [[feral]] creature may avoid you or attack you, depending on its size and temperament. | You can intimidate and train [[feral]] creatures. Normally you may purchase trained creatures to be mounts or guard beasts. A [[feral]] creature may avoid you or attack you, depending on its size and temperament. | ||
| − | + | {{Train}} | |
| − | {{ | + | |
| − | + | ||
| − | + | ||
| − | + | ---- | |
| + | *Default Evolutions | ||
{{Animal Companion}} | {{Animal Companion}} | ||
{{Animal Friendship}} | {{Animal Friendship}} | ||
| − | |||
{{Dominance Display}} | {{Dominance Display}} | ||
| + | |||
| + | ---- | ||
| + | *Special Evolutions | ||
| + | {{Beast Breaker}} | ||
==See Also== | ==See Also== | ||
Revision as of 06:19, 10 June 2015
You can intimidate and train feral creatures. Normally you may purchase trained creatures to be mounts or guard beasts. A feral creature may avoid you or attack you, depending on its size and temperament. Template:Train
- Default Evolutions
- Animal Companion: You may build and begin play with a creature companion built on 50 points. It may be feral or tamed, but it comprehends anything you wish and you control it just like a follower.
- Animal Friendship: No feral creature will attack you unless you attack it first. Tamed creatures may still be ordered to attack you.
- Dominance Display: You may use a snap to force a feral or tamed creature to make a fear check.
- Special Evolutions
- Beast Breaker: You can attempt to tame a feral creature as a project instead of over a respite.
See Also
Version 2.5.1
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