Difference between revisions of "Tame"

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You can intimidate and train [[feral]] creatures. Normally you may purchase trained creatures to be mounts or guard beasts with [[currency]]. A [[feral]] creature may avoid you or attack you, depending on its size and temperament.
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You can intimidate and train [[feral]] creatures. Normally you may purchase trained creatures to be mounts or guard beasts. A [[feral]] creature may avoid you or attack you, depending on its size and temperament.
*Requires: [[Survive]]
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*Requires: [[Study]]
 
{{Train1}}
 
{{Train1}}
 
{{Train2}}
 
{{Train2}}
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==See Also==
 
==See Also==
*[[Survive]]
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*[[Study]]
*[[Endure]]
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*[[Cast]]
*[[Hunt]]
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*[[Deduce]]
*[[Ride]]
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*[[Detect]]
*[[Scout]]
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*[[Heal]]
*[[Travel]]
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*[[Recall]]
  
 
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{{V251}}
{{V250}}
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[[Category:Ability]]
 
[[Category:Ability]]

Revision as of 18:22, 30 November 2014

You can intimidate and train feral creatures. Normally you may purchase trained creatures to be mounts or guard beasts. A feral creature may avoid you or attack you, depending on its size and temperament.

Template:Train1 Template:Train2 Template:Train3

Default Mastery Options

    • Animal Companion: You may build and begin play with a creature companion built on 50 points. It may be feral or tamed, but it comprehends anything you wish and you control it just like a follower.
    • Animal Friendship: No feral creature will attack you unless you attack it first. Tamed creatures may still be ordered to attack you.
    • Beast Breaker: You can attempt to tame a feral creature as a project instead of over a respite.
    • Dominance Display: You may use a snap to force a feral or tamed creature to make a fear check.

See Also


Version 2.5.1
©2014 Frameworks Games

This is outdated content. Update Needed!