Difference between revisions of "Vehicle Sheet"
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Frameworker (Talk | contribs) (Created page with "{{Equiptop}} |Vehicle Name |1 |Type, Movement |} {|{{chartab}} |-align="center" | {{vlitrow1}}|'''Armor''' | {{vlitrow2}}|0 | {{vlitrow1}}|'''Cargo''' | {{vlitrow2}}|0 | {{v...") |
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| {{vlitrow1}}|'''Collision''' | | {{vlitrow1}}|'''Collision''' | ||
| {{vlitrow2}}|4dE | | {{vlitrow2}}|4dE | ||
− | | colspan="2" rowspan="13" style="border-bottom: 2px solid #AAAAAA;border-right: 2px solid #AAAAAA;" |[[image:silhouette.jpg| | + | | colspan="2" rowspan="13" valign="top" style="border-bottom: 2px solid #AAAAAA;border-right: 2px solid #AAAAAA;" |[[image:silhouette.jpg|200px|right]] |
|-align="center" | |-align="center" | ||
| {{vlitrow1}}|'''Performance''' | | {{vlitrow1}}|'''Performance''' |
Latest revision as of 05:57, 23 January 2016
Asset | Tier | Keywords |
Vehicle Name | 1 | Type, Movement |
Armor | 0 | Cargo | 0 | Collision | 4dE | ||
Performance | -0 | Size | 2(4) | Speed | 8(4) | ||
Crew Position | # | Benefit and notes | |||||
Commander | __ | Cooperate with 1 other position | |||||
Helm | __ | Reflex, steer and dodge | |||||
Lookout | __ | Bonus to perception | |||||
Engineer | __ | Distribute energy and damage | |||||
Dispatch | __ | Communicate and retort | |||||
Drudge | __ | Speed 2 (Speed 1 if partially crewed) | |||||
Gunner x | __ | Use x attack | |||||
Rigger | __ | Delta +2 (or Delta +1 if partially crewed) | |||||
Deck | __ | Board, douse, attack outside the vehicle | |||||
Passenger | __ | Rest |
System | Benefits | Damage | |
Hull | Hits: | ||
Ram Plate | Use: Vehicle counts as 1 size larger when in control of a collision. |
Attack | Tier | Keywords | Dice | Blue/Red |
Collision | na | Velocity | stat | Hits / Hits |
Weapon | 1 | Hardpoint | #dE | Hits / Kill |
Keywords
- Velocity: Add current speed as +dE. Stagger reduces your current speed.