Difference between revisions of "Strength"

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*'''Stamina:''' Stamina is your strength [[control]]. Your own bulk when carried is equal to stamina, and you recover stamina hits each day when resting. [[Stagger]] is compared to your stamina to determine of you are knocked down or back. It also adds dice to [[mighty]] attacks.
 
*'''Stamina:''' Stamina is your strength [[control]]. Your own bulk when carried is equal to stamina, and you recover stamina hits each day when resting. [[Stagger]] is compared to your stamina to determine of you are knocked down or back. It also adds dice to [[mighty]] attacks.
 
*'''Slam.''' Unarmed attacks use the [[combat]] skill against a target within your [[reach]] and deals your slam effect regardless of whether you are punching, kicking, headbutting, tackling, or so on. A slam rolls 2dE and is [[mighty]],  adding effect dice equal to your stamina. Blue results deal grit, and red results deal hits.
 
*'''Slam.''' Unarmed attacks use the [[combat]] skill against a target within your [[reach]] and deals your slam effect regardless of whether you are punching, kicking, headbutting, tackling, or so on. A slam rolls 2dE and is [[mighty]],  adding effect dice equal to your stamina. Blue results deal grit, and red results deal hits.
 
[[fortitude]]
 
[[encumbrance]]
 
[[hits]]
 
[[lift]]
 
[[endurance]]
 
[[recover]]
 
[[stamina]]
 
[[slam]]
 
  
 
{{Attacktop}}
 
{{Attacktop}}
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==Purchasing Strength==
 
==Purchasing Strength==
 
{{AttributeCost}}
 
{{AttributeCost}}
 +
 +
==Related Abilities==
 +
*[[Agile]]
 +
*[[Brutal]]
 +
*[[Rugged]]
 +
*[[Stalwart]]
 +
*[[Stout]]
  
 
==See Also==
 
==See Also==

Revision as of 18:38, 15 November 2015

Your endurance, hardiness, and physical power. A higher score indicates a more robust and muscular body.

  • Encumbrance: You may carry bulky items up to your stamina with no effect. You can carry more (up to double your stamina) and be burdened. A person counts as bulky equal to their stamina if carried.
  • Hits. You have hits equal to your strength score. Hits damage temporarily eliminates them. When you suffer hits damage but have no hits to lose, you make a strength check, called a hits check. Your success margin must equal or beat the hits you couldn't lose, and if you fail you are injured. Every 10 hits damage counts as a failed check with any remaining (including 0) forcing another check normally. If you are already injured failing a hits check forces you out. If you are out failing a hits check usually means death. You may recover a hit each day (see recover below).
  • Lift: Some objects may require a minimum strength score or a check to pick up or push. Similarly you can throw a small object areas equal to your strength score, or farther if it is balanced.
  • Endurance. After a project or an encounter that lasts more than one exchange, you must make a check against your strength score. If the check fails you become exhausted. A strenuous project adds a penalty, but a casual project grants a bonus to the check. Your success margin must beat the number of days since you've had rest. If you are already exhausted you lose grit equal to your failure margin. Climate may force additional checks or add consequences to a failure.
  • Recover: If you are sick, injured, or have lost hits you roll against your strength score each day when you rest. If you succeed you eliminate the sick or injured state or recover hits equal to your stamina.
  • Stamina: Stamina is your strength control. Your own bulk when carried is equal to stamina, and you recover stamina hits each day when resting. Stagger is compared to your stamina to determine of you are knocked down or back. It also adds dice to mighty attacks.
  • Slam. Unarmed attacks use the combat skill against a target within your reach and deals your slam effect regardless of whether you are punching, kicking, headbutting, tackling, or so on. A slam rolls 2dE and is mighty, adding effect dice equal to your stamina. Blue results deal grit, and red results deal hits.
Attack Tier Keywords Dice Blue/Red
Slam Mighty (+dE = strength control) 2dE Hits / Grit

Purchasing Strength

Score Points Control
7 0 1
8 0 1
9 0 1
10 1 2
11 1 2
12 1 2
13 2 3
14 2 3
15 2 3
16(*) 3 4

(*) Only available from a 15.

Related Abilities

See Also


Version 2.5.1
©2014 Frameworks Games

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