User contributions
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- 23:15, 28 January 2023 (diff | hist) . . (+146) . . N Template:Weather (Created page with "*'''Weather''': Resisting the effects of oppressive heat, biting cold, or moderate storms is a Save, with a Penalty for more extreme Climates.") (current)
- 23:15, 28 January 2023 (diff | hist) . . (+84) . . N Weather (Created page with "__NOTOC__ {{Weather}} ==See Also== *Endure {{V300}} Category:Ability Save") (current)
- 23:14, 28 January 2023 (diff | hist) . . (-288) . . Ride (current)
- 23:13, 28 January 2023 (diff | hist) . . (+82) . . N Batten (Created page with "__NOTOC__ {{Batten}} ==See Also== *Endure {{V300}} Category:Ability Use") (current)
- 23:13, 28 January 2023 (diff | hist) . . (+80) . . N Haul (Created page with "__NOTOC__ {{Haul}} ==See Also== *Endure {{V300}} Category:Ability Use") (current)
- 23:12, 28 January 2023 (diff | hist) . . (+80) . . N Hike (Created page with "__NOTOC__ {{Hike}} ==See Also== *Endure {{V300}} Category:Ability Use") (current)
- 23:12, 28 January 2023 (diff | hist) . . (+54) . . Rest (current)
- 23:12, 28 January 2023 (diff | hist) . . (+80) . . N Work (Created page with "__NOTOC__ {{Work}} ==See Also== *Endure {{V300}} Category:Ability Use") (current)
- 23:12, 28 January 2023 (diff | hist) . . (-2,110) . . Endure
- 23:11, 28 January 2023 (diff | hist) . . (+202) . . N Template:Work (Created page with "*'''Work''': Digging earthworks, creating barricades, and performing jobs that require physical activity. On a Bad roll you choose: finish the job and become Exhausted, or...") (current)
- 23:11, 28 January 2023 (diff | hist) . . (+303) . . Template:Ride (current)
- 23:10, 28 January 2023 (diff | hist) . . (+561) . . N Template:Rest (Created page with "*'''Rest''': If you aren’t using your time for anything else you can Rest. The Exhausted condition recovers after a day, and after two you may roll a Check. On a Good ro...") (current)
- 23:10, 28 January 2023 (diff | hist) . . (+492) . . N Template:Hike (Created page with "*'''Hike''': Walking one Region (25 miles) overland takes two days. On a Bad roll you’re Exhausted. A common alternative to becoming Exhausted is just stopping in the sa...") (current)
- 23:10, 28 January 2023 (diff | hist) . . (+210) . . N Template:Haul (Created page with "*'''Haul''': You can lift a heavy object and move up to 6” with a Good Check. The roll has a –1 Penalty for every 50 pounds or 2 Bulk. On a Bad roll the object is too...") (current)
- 23:10, 28 January 2023 (diff | hist) . . (+204) . . N Template:Batten (Created page with "*'''Batten''': Surviving a dangerous storm is either a Check or a Mission. Stronger storms apply a Penalty to the roll. On a Good roll you mitigate or completely avoid neg...") (current)
- 23:09, 28 January 2023 (diff | hist) . . (+2,956) . . Endure
- 21:05, 28 January 2023 (diff | hist) . . (+86) . . N Avoid (Created page with "__NOTOC__ {{Avoid}} ==See Also== *Discipline {{V300}} Category:Ability Save") (current)
- 21:05, 28 January 2023 (diff | hist) . . (+86) . . N Crash (Created page with "__NOTOC__ {{Crash}} ==See Also== *Discipline {{V300}} Category:Ability Save") (current)
- 21:05, 28 January 2023 (diff | hist) . . (+65) . . Fear (current)
- 21:05, 28 January 2023 (diff | hist) . . (+87) . . N Morale (Created page with "__NOTOC__ {{Morale}} ==See Also== *Discipline {{V300}} Category:Ability Save") (current)
- 21:05, 28 January 2023 (diff | hist) . . (+67) . . Reject (current)
- 21:03, 28 January 2023 (diff | hist) . . (-1,922) . . Discipline (current)
- 21:03, 28 January 2023 (diff | hist) . . (+93) . . N Template:Reject (Created page with "*'''Reject''': When targeted by a Manipulation you may Save to simply ignore its effects.") (current)
- 21:03, 28 January 2023 (diff | hist) . . (+240) . . N Template:Morale (Created page with "*'''Morale''': After each Exchange a Routing or hurt character must Save. On a Bad roll you Rout, or surrender if you’re already Routing. On a Good roll you stop Routing...") (current)
- 21:01, 28 January 2023 (diff | hist) . . (+197) . . N Template:Fear (Created page with "*'''Fear''': Being surprised or overwhelmed may require a Save. Some situations or opponents may be so terrifying they apply a Penalty. A Good roll avoids any effects. On...") (current)
- 21:01, 28 January 2023 (diff | hist) . . (+164) . . N Template:Crash (Created page with "*'''Crash''': When a vehicle Crashes roll a Save to help the crew survive. On a success the crew are only Down. On a Bad roll everyone aboard suffers an Injury.") (current)
- 21:01, 28 January 2023 (diff | hist) . . (+172) . . N Template:Avoid (Created page with "*'''Avoid''': If you are in the Pilot Position on a vehicle you may roll a Save to avoid Collisions. If you win the Opposition you the vehicles don’t hit one another.") (current)
- 20:59, 28 January 2023 (diff | hist) . . (-50) . . Intimidate (current)
- 20:59, 28 January 2023 (diff | hist) . . (+84) . . N Helm (Created page with "__NOTOC__ {{Helm}} ==See Also== *Discipline {{V300}} Category:Ability Use") (current)
- 20:59, 28 January 2023 (diff | hist) . . (+85) . . N Rally (Created page with "__NOTOC__ {{Rally}} ==See Also== *Discipline {{V300}} Category:Ability Use") (current)
- 20:59, 28 January 2023 (diff | hist) . . (+86) . . N Reload (Created page with "__NOTOC__ {{Reload}} ==See Also== *Discipline {{V300}} Category:Ability Use") (current)
- 20:58, 28 January 2023 (diff | hist) . . (+222) . . N Template:Reload (Created page with "*'''Reload''': Empty weapons require an Action and successful Check before they can fire again. Either the Artillery or Firearms Masteries usually apply, depending on the...") (current)
- 20:57, 28 January 2023 (diff | hist) . . (+253) . . N Template:Rally (Created page with "*'''Rally''': Use an Action to remove Stumped or Routed from an ally within your Command distance. Rallying counts as a Manipulation, which means an enemy could Retort...") (current)
- 20:57, 28 January 2023 (diff | hist) . . (+112) . . Template:Intimidate (current)
- 20:56, 28 January 2023 (diff | hist) . . (+309) . . N Template:Helm (Created page with "*'''Helm''': During an Exchange you control the movement a vehicle from its Pilot position. Simply adjusting a vehicle’s Speed and facing doesn’t require a Check unles...") (current)
- 20:55, 28 January 2023 (diff | hist) . . (+449) . . Discipline
- 20:46, 28 January 2023 (diff | hist) . . (0) . . m Discipline (Frameworker moved page Spirit to Discipline)
- 20:46, 28 January 2023 (diff | hist) . . (+24) . . N Spirit (Frameworker moved page Spirit to Discipline) (current)
- 20:43, 28 January 2023 (diff | hist) . . (+10) . . Shoot (current)
- 20:43, 28 January 2023 (diff | hist) . . (+10) . . Grapple (current)
- 20:42, 28 January 2023 (diff | hist) . . (+10) . . Climb (current)
- 20:42, 28 January 2023 (diff | hist) . . (+10) . . Swim (current)
- 20:41, 28 January 2023 (diff | hist) . . (-319) . . Climb
- 20:41, 28 January 2023 (diff | hist) . . (-228) . . Swim
- 20:39, 28 January 2023 (diff | hist) . . (-638) . . Hustle (current)
- 20:38, 28 January 2023 (diff | hist) . . (+172) . . Template:Swim (current)
- 20:38, 28 January 2023 (diff | hist) . . (+202) . . Template:Climb (current)
- 20:38, 28 January 2023 (diff | hist) . . (+19) . . Hustle
- 20:36, 28 January 2023 (diff | hist) . . (+10) . . Wilderness (current)
- 20:35, 28 January 2023 (diff | hist) . . (+10) . . Strength (current)
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