Difference between revisions of "Fault Worksheet"
Frameworker (Talk | contribs) (Created page with "__NOTOC__ List of faults and their associated goals. {| |'''Fault''' |'''Goal''' |- |{{Acrophobic}} |{{AcrophobicG}} |- |{{Addicted}} |{{AddictedG}} |- |{{Ailing}} |{{AilingG...") |
Frameworker (Talk | contribs) |
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List of faults and their associated goals. | List of faults and their associated goals. | ||
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− | |'''Fault''' | + | |- |
− | |'''Goal''' | + | | width="250px" |'''Fault''' |
+ | | width="250px" |'''Goal''' | ||
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|{{Acrophobic}} | |{{Acrophobic}} | ||
|{{AcrophobicG}} | |{{AcrophobicG}} | ||
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|{{Addicted}} | |{{Addicted}} | ||
|{{AddictedG}} | |{{AddictedG}} | ||
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|{{Ailing}} | |{{Ailing}} | ||
|{{AilingG}} | |{{AilingG}} | ||
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|{{Ambitious}} | |{{Ambitious}} | ||
|{{AmbitiousG}} | |{{AmbitiousG}} | ||
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|{{Arrogant}} | |{{Arrogant}} | ||
|{{ArrogantG}} | |{{ArrogantG}} | ||
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|{{Bewildered}} | |{{Bewildered}} | ||
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|{{Bitter}} | |{{Bitter}} | ||
|{{BitterG}} | |{{BitterG}} | ||
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|{{Blind}} | |{{Blind}} | ||
|{{BlindG}} | |{{BlindG}} | ||
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|{{Claustrophobic}} | |{{Claustrophobic}} | ||
|{{ClaustrophobicG}} | |{{ClaustrophobicG}} | ||
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|{{Clumsy}} | |{{Clumsy}} | ||
|{{ClumsyG}} | |{{ClumsyG}} | ||
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|{{Compassionate}} | |{{Compassionate}} | ||
|{{CompassionateG}} | |{{CompassionateG}} | ||
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|{{Competitive}} | |{{Competitive}} | ||
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|{{Conniving}} | |{{Conniving}} | ||
|{{ConnivingG}} | |{{ConnivingG}} | ||
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|{{Corrupted}} | |{{Corrupted}} | ||
|{{CorruptedG}} | |{{CorruptedG}} | ||
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|{{Cowardly}} | |{{Cowardly}} | ||
|{{CowardlyG}} | |{{CowardlyG}} | ||
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|{{Crazed}} | |{{Crazed}} | ||
|{{CrazedG}} | |{{CrazedG}} | ||
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|{{Cruel}} | |{{Cruel}} | ||
|{{CruelG}} | |{{CruelG}} | ||
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|{{Curious}} | |{{Curious}} | ||
|{{CuriousG}} | |{{CuriousG}} | ||
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|{{Depressed}} | |{{Depressed}} | ||
|{{DepressedG}} | |{{DepressedG}} | ||
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|{{Devoted}} | |{{Devoted}} | ||
|{{DevotedG}} | |{{DevotedG}} | ||
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|{{Displaced}} | |{{Displaced}} | ||
|{{DisplacedG}} | |{{DisplacedG}} | ||
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|{{Domineering}} | |{{Domineering}} | ||
|{{DomineeringG}} | |{{DomineeringG}} | ||
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|{{Envious}} | |{{Envious}} | ||
|{{EnviousG}} | |{{EnviousG}} | ||
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|{{Feral}} | |{{Feral}} | ||
|{{FeralG}} | |{{FeralG}} | ||
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+ | |{{Exaggerated}} | ||
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|{{Flamboyant}} | |{{Flamboyant}} | ||
|{{FlamboyantG}} | |{{FlamboyantG}} | ||
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|{{Forgetful}} | |{{Forgetful}} | ||
|{{ForgetfulG}} | |{{ForgetfulG}} | ||
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|{{Frail}} | |{{Frail}} | ||
|{{FrailG}} | |{{FrailG}} | ||
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|{{Gallant}} | |{{Gallant}} | ||
|{{GallantG}} | |{{GallantG}} | ||
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|{{Gloating}} | |{{Gloating}} | ||
|{{GloatingG}} | |{{GloatingG}} | ||
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|{{Greedy}} | |{{Greedy}} | ||
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|{{Grim}} | |{{Grim}} | ||
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|{{Gullible}} | |{{Gullible}} | ||
|{{GullibleG}} | |{{GullibleG}} | ||
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|{{Gunshy}} | |{{Gunshy}} | ||
|{{GunshyG}} | |{{GunshyG}} | ||
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|{{Hallucinating}} | |{{Hallucinating}} | ||
|{{HallucinatingG}} | |{{HallucinatingG}} | ||
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|{{Honest}} | |{{Honest}} | ||
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|{{Honorable}} | |{{Honorable}} | ||
|{{HonorableG}} | |{{HonorableG}} | ||
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|{{Hunted}} | |{{Hunted}} | ||
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|{{Impulsive}} | |{{Impulsive}} | ||
|{{ImpulsiveG}} | |{{ImpulsiveG}} | ||
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|{{Indebted}} | |{{Indebted}} | ||
|{{IndebtedG}} | |{{IndebtedG}} | ||
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|{{Intolerant}} | |{{Intolerant}} | ||
|{{IntolerantG}} | |{{IntolerantG}} | ||
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|{{Lame}} | |{{Lame}} | ||
|{{LameG}} | |{{LameG}} | ||
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|{{Lovelorn}} | |{{Lovelorn}} | ||
|{{LovelornG}} | |{{LovelornG}} | ||
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|{{Maimed}} | |{{Maimed}} | ||
|{{MaimedG}} | |{{MaimedG}} | ||
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|{{Maverick}} | |{{Maverick}} | ||
|{{MaverickG}} | |{{MaverickG}} | ||
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|{{Miserly}} | |{{Miserly}} | ||
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|{{Modest}} | |{{Modest}} | ||
|{{ModestG}} | |{{ModestG}} | ||
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|{{Mumbling}} | |{{Mumbling}} | ||
|{{MumblingG}} | |{{MumblingG}} | ||
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|{{Mysterious}} | |{{Mysterious}} | ||
|{{MysteriousG}} | |{{MysteriousG}} | ||
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|{{Naughty}} | |{{Naughty}} | ||
|{{NaughtyG}} | |{{NaughtyG}} | ||
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|{{Nearsighted}} | |{{Nearsighted}} | ||
|{{NearsightedG}} | |{{NearsightedG}} | ||
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|{{Necrophobic}} | |{{Necrophobic}} | ||
|{{NecrophobicG}} | |{{NecrophobicG}} | ||
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|{{Neutered}} | |{{Neutered}} | ||
|{{NeuteredG}} | |{{NeuteredG}} | ||
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|{{Obedient}} | |{{Obedient}} | ||
|{{ObedientG}} | |{{ObedientG}} | ||
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|{{Obese}} | |{{Obese}} | ||
|{{ObeseG}} | |{{ObeseG}} | ||
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|{{Oblivious}} | |{{Oblivious}} | ||
|{{ObliviousG}} | |{{ObliviousG}} | ||
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|{{Old}} | |{{Old}} | ||
|{{OldG}} | |{{OldG}} | ||
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|{{Oppressed}} | |{{Oppressed}} | ||
|{{OppressedG}} | |{{OppressedG}} | ||
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|{{Paranoid}} | |{{Paranoid}} | ||
|{{ParanoidG}} | |{{ParanoidG}} | ||
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|{{Parching}} | |{{Parching}} | ||
|{{ParchingG}} | |{{ParchingG}} | ||
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|{{Peaceful}} | |{{Peaceful}} | ||
|{{PeacefulG}} | |{{PeacefulG}} | ||
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|{{Poor}} | |{{Poor}} | ||
|{{PoorG}} | |{{PoorG}} | ||
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|{{Primitive}} | |{{Primitive}} | ||
|{{PrimitiveG}} | |{{PrimitiveG}} | ||
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|{{Ravenous}} | |{{Ravenous}} | ||
|{{RavenousG}} | |{{RavenousG}} | ||
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|{{Responsible}} | |{{Responsible}} | ||
|{{ResponsibleG}} | |{{ResponsibleG}} | ||
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|{{Righteous}} | |{{Righteous}} | ||
|{{RighteousG}} | |{{RighteousG}} | ||
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|{{Roaming}} | |{{Roaming}} | ||
|{{RoamingG}} | |{{RoamingG}} | ||
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|{{Sanguine}} | |{{Sanguine}} | ||
|{{SanguineG}} | |{{SanguineG}} | ||
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|{{Selfless}} | |{{Selfless}} | ||
|{{SelflessG}} | |{{SelflessG}} | ||
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|{{Sexist}} | |{{Sexist}} | ||
|{{SexistG}} | |{{SexistG}} | ||
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|{{Shameless}} | |{{Shameless}} | ||
|{{ShamelessG}} | |{{ShamelessG}} | ||
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|{{Shy}} | |{{Shy}} | ||
|{{ShyG}} | |{{ShyG}} | ||
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|{{Slow}} | |{{Slow}} | ||
|{{SlowG}} | |{{SlowG}} | ||
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|{{Sober}} | |{{Sober}} | ||
|{{SoberG}} | |{{SoberG}} | ||
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|{{Solitary}} | |{{Solitary}} | ||
|{{SolitaryG}} | |{{SolitaryG}} | ||
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|{{Spoiled}} | |{{Spoiled}} | ||
|{{SpoiledG}} | |{{SpoiledG}} | ||
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|{{Supernatural}} | |{{Supernatural}} | ||
|{{SupernaturalG}} | |{{SupernaturalG}} | ||
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|{{Superstitious}} | |{{Superstitious}} | ||
|{{SuperstitiousG}} | |{{SuperstitiousG}} | ||
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|{{Ugly}} | |{{Ugly}} | ||
|{{UglyG}} | |{{UglyG}} | ||
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|{{Violent}} | |{{Violent}} | ||
|{{ViolentG}} | |{{ViolentG}} | ||
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|{{Wanted}} | |{{Wanted}} | ||
|{{WantedG}} | |{{WantedG}} | ||
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|{{Wanton}} | |{{Wanton}} | ||
|{{WantonG}} | |{{WantonG}} | ||
|- | |- | ||
|{{Weird}} | |{{Weird}} | ||
− | |{{ | + | |{{AcceptanceG}} |
|} | |} | ||
[[Category:Sheet]] | [[Category:Sheet]] |
Latest revision as of 23:45, 13 January 2016
List of faults and their associated goals.
Fault | Goal |
Will: Lose a Turn teetering along or pulling yourself up from a ledge.
|
Ground: Own a stable region with no ledges. Focus: Pull yourself up from a ledge. |
Will: Lose a Turn taking a dose during an encounter for good measure.
|
Stimulation: Lose everything. Focus: Use a dose of your addiction when you don't need to. |
Will: When you take a Strike, take another Strike.
|
Treatment: Find the cure. Focus: Purchase expensive medicine. |
Will: Lose a Turn gloating over a defeated rival.
|
Glory: Become World Famous for your skill. Focus: Win a competition with stakes. |
Will: Take 2 dice from a check before you roll it.
|
Praise: Gain a Legacy. Focus: When an opponent begs for mercy. |
|
Remember: Become or defeat who you once were. Focus: Meet someone who knew you before. |
Will: When you gain Interference, blame another character and give them Interference too.
|
Gloat: Predict a catastrophe then say "I told you so." Focus: Complain until you drive someone away. |
|
See: Regain your sight. Focus: 'See' something restricted by taking time and touching it. |
Will: Lose a Turn from a panic attach while inside an enclosed space.
|
Room: Own a wilderness region. Focus: Escape an enclosed space after losing rest. |
Will: When you gain Interference, drop an item you are holding.
|
Bedlam: Be blamed for a major disaster. Focus: Accidentally reveal yourself or a hidden ally. |
Will: Lose a Turn grieving for a fallen friend or foe.
|
Life: Find the cure for a deadly disease. Focus: Save an opponent from being killed. |
Will: Lose a turn gloating to your rival when you are beating them at something.
|
Victory: Your rival acknowledges your complete victory. Focus: Beat your rival at anything. |
Will: A foe sees through your lie because you just can't keep the twinkle out of your eye.
|
Guile: Make your opponents destroy each other. Focus: Betray someone who trusted you. |
|
Power: Become a denizen villain. Focus: Perform an infamous act. |
Will: When you would make a Fear check, fail instead.
|
Safety: Achieve another goal without ever putting yourself at risk. Focus: Exit a dangerous encounter before it is resolved. |
Madness: Become Flustered. Focus: When your words or actions deeply disturb a denizen. | |
Will: When you would KO a foe, they scream in pain instead.
|
Dread: Sacrifice someone you care about for an advantage. Focus: Torture a helpless victim into screaming. |
Will: Get separated from the group in an ominous location.
|
Knowledge: Discover a secret someone will kill for. Focus: Find a clue. |
Will: Turn your failure into a Fumble.
|
Work: Earn the highest award given by your organization. Focus: Become exhausted from physical exertion. |
Will: Spare a band member danger by taking that danger upon yourself.
|
Loyalty: Sacrifice yourself for someone close to you. Focus: Prevent someone close to you from being harmed. |
Return: Get back to your distant home. Focus: When you get personal news from distant places. | |
Will: Block the effects of an ally's Leadership Distinction.
|
Control: Be the sole leader of a prominent organization. Focus: When your demands are met without resistance. |
Will: When an ally loses an Asset or Relationship rated higher than yours.
|
Popularity: Take someone's tier 3 asset. Focus: When a denizen flatters you. |
Instinct: Procreate. Focus: Defend your territory. | |
|
Image: Gain a Legendary Reputation. Focus: When you gain a style bonus for something linked to your impression. |
Will: Use a Turn during an encounter to make a spectacle with no other effect.
|
Style: Become the pinnacle of fashionability. Focus: Make a clever quip as an opponent is defeated. |
Will: Discover you lost an item once you need it.
|
Discovery: Discover a lost wonder. Focus: Lose tier 1 equipment during an expedition. |
Will: When you would take a Strike from Damage, take two.
|
Cunning: Cause two major opponents to destroy each other. Focus: Defeat an opponent using only your intelligence. |
Will: Refuse a reward for helping someone in need.
|
Good: Stop an evil plot and save hundreds of lives. Focus: Agree to solve an innocent stranger's problem. |
Will: After KOing an opponent, lose a turn boasting about it.
|
Fame: Perform a deed that everyone will remember. Focus: When someone tells you that you are impressive. |
Will: Accept payment to do something the rest of the party refuses to do.
|
Opulence: Become Filthy Rich . Focus: When you gain treasure. |
Will: Draw attention or get recognized when staying quiet would be an advantage.
|
Joy: Talk your way out of severe consequences. Focus: When you abandon an important task to have fun instead. |
Will: When taunted, lose a turn or do what the foe is goading you into doing.
|
Dignity: Gain an Impeccable Reputation. Focus: Remain above other player's childish hi-jinks. |
Will: Get betrayed by a stranger you trusted.
|
Faith: Perform a miracle. Focus: When trusting a stranger pays off. |
|
Ingenuity: Win a battle without using any weapons. Focus: Talk someone out of using a weapon. |
|
Normality: Gain a home, spouse, kids, and a job. Focus: When you someone notices you behaving strangely and you cover it up. |
Will: When an ally tells a lie, blurt out the truth.
|
Truth: Permanently lose a tier 2 asset due to an inconvenient truth. Focus: Expose anyone's lie publicly. |
Will: Give up an "unfair" advantage.
|
Honor: Eliminate your other goal when duty requires it. Focus: Give up an unfair advantage. |
|
Evasion: Leave everything you care about behind. Focus: When you trick your nemesis. |
Will: When someone would rescue you from drowning, pull them down instead.
|
Land: Own a region with no water areas. Focus: Get rescued from drowning. |
Will: When you ask how a game mechanic works, immediately attempt what you asked about.
|
Expedience: Pay too high a price to get something now. Focus: When you act first and others follow. |
Will: Pay a Profit to your debtor.
|
Atone: Earn a Momentous Favor. Focus: Pay one profit. |
Will: Lose a Relationship from sabotaging someone of a different culture.
|
Hate: Get rescued by someone you sabotaged. Focus: Sabotage someone from a different rank or species. |
Adjustment: Gain any tier 3 asset. Focus: When missing your limb is advantageous. | |
Will: When you would upgrade a Romance, it gains an obstacle instead.
|
Lust: Be in control of three romances at once. Focus: When a participant quits a romance with you. |
Adjustment: Gain any tier 3 asset. Focus: When missing your limb is advantageous. | |
Will: Get caught breaking a rule.
|
Results: Complete a mission after being ordered to quit. Focus: Break a rule and get away with it. |
Will: When a cheaper option is available, take it.
|
Thrift: Gain a power level without losing a profit. Focus: When you get an expensive service or item without having to pay for it. |
Will: Lose a turn fretting over a lost article of clothing.
|
Decorum: Risk your life to enforce propriety. Focus: Attack someone who has behaved inappropriately. |
Will: When you are ignored or misinterpreted, lose a Turn failing to clarify.
|
Understanding: Gain 5 evolutions in sense skills. Focus: When someone guesses what you mean without your having to tell them. |
|
Anonymity: Sacrifice someone to protect your identity. Focus: When someone discovers something about you that causes them to investigate further. |
Will: Lose a Turn screwing around when someone else asks you not to.
|
Chaos: Eliminate a leader with the order goal. Focus: Do something that makes one player laugh and another cringe. |
Will: Your spectacles are knocked off by an attack, and you suffer your vision penalty until you use an action to recover them.
|
Spectacle: Witness three wonders. Focus: Replace Glasses that have been lost for more than an exchange. |
|
Consecration: Own a region of sacred ground. Focus: Burn or bury a body without touching it. |
Rejection: Engineer a tragedy for a romance. Focus: When you reject an invitation to a kiss. | |
Will: A successful attempt to advance outside your career fails instead.
|
Order: Catch and punish a wanted personality. Focus: When you stop an easy solution by quoting a rule. |
Will: When you succeed at a Strength test for endurance, become Exhausted anyway.
|
Food: Own a tier 3 property asset. Focus: When you eat three meals at one sitting. |
Will: Lose your first Turn in an encounter because you weren't paying attention.
|
Fate: Accomplish a goal without knowing about it. Focus: Get lost. |
Wisdom: Be the only one to avoid a danger that you warn the band about. Focus: When someone asks for your advice, and then follows it. | |
Will: Get denied a Reasonable service.
|
Change: Topple the reigning organization. Focus: When you confront authority and get your way. |
Will: Become Fatigued looking for foes. You can't rest until you find some.
|
Answers: Expose a major organization's conspiracy. Focus: Prove something is not the coincidence it appears. |
Water: Own a submerged region. Focus: Submerge yourself after three days of drought. | |
Will: When battle erupts, lose a Turn failing to reason with both sides.
|
Serenity: Get someone to add the Peaceful fault. Focus: Avert or halt a battle. |
Will: When you would gain Profit, lose it instead.
|
Charity: Give treasure or a tier 3 item to others in need. Focus: Give profit or an item to others in need. |
|
Simplicity: Eliminate a dangerous technology. Focus: Do something better without technology. |
|
Hunger: Kill and consume someone you love. Focus: Kill someone and eat their flesh. |
Will: Suffer the consequences for another band member's transgression.
|
Create: Create a legacy asset. Focus: Expand your organization or its offers. |
Will: Escalate a situation where you're morally right but legally wrong.
|
Justice: Eliminate a corrupt organization. Focus: Avenge someone who was wronged. |
Will: Lose a relationship because they won't move.
|
Adventure: Find something completely new. Focus: Enter a forbidden location. |
|
Sanitation: Find a new cure for a disease. Focus: Rest in a clean, bacteria free environment. |
Will: Become Injured helping someone else.
|
Hope: Convert an opponent into an ally. Focus: When you suffer hits helping someone else. |
Will: Lose a Relationship from sabotaging someone of a different gender.
|
Dominance: Keep control of five kisses in a row. Focus: When someone of a different gender actually needs and asks for your help. |
Will: Accept an indecent proposal.
|
Passion: Find true love (complete a romance). Focus: Violate a taboo and flaunt it. |
Will: When you suffer a Morale strike in front of an audience, Flee.
|
Approval: Earn a Momentous Favor. Focus: When you get a compliment from a denizen. |
Will: When you would have the best reflex, lose your turn.
|
Patience: Outlive all your enemies. Focus: When someone faster than you suffers a disaster because of their speed. |
|
Diligence: Earn the highest award given by your organization. Focus: Make someone who isn't diligent work overtime with you. |
Will: Lose a Relationship by purposefully driving the person away.
|
Survival: Let someone die to keep yourself safe. Focus: When someone you mistrusted betrays you. |
Will: Lose a turn pouting when someone defies you.
|
Comfort: Get taken out in a dispute. Focus: When you are given your way just to shut you up. |
|
Blight: Drive an innocent mad. Focus: Kill a living relative. |
Will: After a failure, lose 1 Turn appeasing the unseen or performing a luck ritual.
|
Devotion: Make a pact with a monster beyond your comprehension. Focus: Ritually sacrifice a tier 1 asset. |
Will: Make a Neutral NPC Negative from your appearance.
|
Acceptance: A mob of denizens defends you from an accuser. Focus: When you are invited to a kiss. |
Will: Start a combat encounter that could have been avoided.
|
Respect: Become the top combatant known. Focus: When you kill an opponent. |
|
Exoneration: Make someone else pay for the crime you were accused of. Focus: Escape from capture. |
Evil: Kill hundreds of people. Focus: Steal something valuable. | |
Will: Lose a Relationship just because you are so strange.
|
Acceptance: A mob of denizens defends you from an accuser. Focus: When you are invited to a kiss. |